Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) ● Defines the concepts of design culture.
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2) ● Expresses the design culture in the context of the background.
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3) ● Explains the design culture within the framework of creative industries and new technologies.
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| Skills
(Describe as Cognitive and/or Practical Skills.)
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1) ● It can evaluate the design culture as an economic value as well as an aesthetic one.
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| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) ● Establish design for future generations, design based on innovation, and relationships between architecture and design, and art and design.
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| Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
| 1) |
1. Course orientation and definition of design culture. |
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| 2) |
2. What is design culture? Why do we need to work with concepts such as culture, society and economy to understand branding? |
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| 3) |
3. Medieval, Renaissance and guild system and design |
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| 4) |
4. Industrial Revolution and its impact on social and cultural life 19th Century - World Fairs - Arts and Crafts and Art Noveau Movements |
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| 5) |
5. Mechanical Age - Mechanical (T)Manufacturing Modernism(s), Modernity and Modern |
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| 6) |
6. Globalization and consumption culture |
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| 7) |
7. Design, Representation and "Material Culture" |
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| 8) |
8. Documentary Screening: Objectified |
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| 9) |
9. Design and everyday life |
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| 10) |
10. Industrial Revolution v.4 From Machines to Design Editing |
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| 11) |
11. The effects of 20th century design trends on design culture |
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| 12) |
12. Postmodernism: Postmodern theories. Design and Pop culture |
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| 13) |
13. Design culture and Ecology |
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| 14) |
14. Design Culture and Technology |
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| Course Notes / Textbooks: |
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| References: |
• Adrian Forty, “Design, designers and the literature of design,” in Objects of Desire: Design and Society Since 1750 Objectified [documentary film], 2009, Gary Hustwit
• Baudrillard, Jean, (2014), “Nesneler Sistemi”, Oğuz Adanır Ve Aslı Karamollaoğlu, Boğaziçi
Üniversitesi Yayınevi: İstanbul, 3. Baskı.
• Berger, John. (2011), “Görme Biçimleri”, Çev. Yurdanur Salman, Metis Yayınları: İstanbul,
15. Baskı.
• Ergüven, Ardan.(2021), “İyi Tasarım Nedir?”, Humanist, Istanbul
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
Ability to understand the concepts and basic principles in the field of Gastronomy and Culinary Arts |
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| 2) |
To have knowledge of the concepts and rules in the field of hospitality and lodging industry. |
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| 3) |
Learning and applying national and international food safety, hygiene, sanitation rules and legislation and standards in these areas |
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| 4) |
To gain project development skills that will contribute to the field of food and beverage management, gastronomy and culinary arts. |
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| 5) |
To be able to apply the methods of procuring, storing, preparing, cooking, and serving food and beverages. |
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| 6) |
To be able to apply subjects such as menu management, menu planning, food and beverage cost, and pricing in the field. |
1 |
| 7) |
To acquire the ability to conduct research by learning the techniques and current developments in the field of gastronomy. |
1 |
| 8) |
To be able to apply technological developments related to the field. |
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| 9) |
To be able to develop solutions to potential problems in production and service processes with a critical approach. |
3 |
| 10) |
Ability to critically evaluate existing norms and standards in the work for which he/she is responsible. |
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| 11) |
To develop interaction and presentation skills, both in writing and orally, within group work. |
3 |
| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
3 |
42 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
0 |
0 |
0 |
| Study Hours Out of Class |
0 |
0 |
0 |
| Presentations / Seminar |
0 |
0 |
0 |
| Project |
0 |
0 |
0 |
| Homework Assignments |
0 |
0 |
0 |
| Total Workload of Teaching & Learning Activities |
- |
- |
42 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
3 |
5 |
15 |
| Midterms |
1 |
40 |
40 |
| Semester Final Exam |
1 |
60 |
60 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
115 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
157 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
4 |