Course Objectives: |
The transformation, which is also described as the Fourth Industrial Revolution, takes place with the combination of many physical and digital technologies. Regardless of the triggering technological tools, the main purpose of industrial transformations is to increase resource efficiency and effectiveness and to increase the competitiveness of companies. The difference of this transformation we are experiencing is that it not only provides change in basic business processes, but also reveals smart and connected product concepts and presents new business models that generate income-generating and service-based business. The aim of this course is to teach Industry 4.0 design principles and conceptual frameworks, as autonomous robots, artificial intelligence, big data, augmented reality, additive manufacturing, internet of things, cloud computing, cyber security technologies. |
Course Content: |
Industrial Development; Industry 4.0 and Components, Smart Factories; Digital Transformation in Industry; Lights out Production with Lights out Factories; Big Data and Analytics; Autonomous Robots; Augmented Reality; Cyber Physical Systems and Simulation, Cyber Security; Industry 4.0 and System Integration; Internet of Things (IoT), Industrial Internet of Things (IIoT); Additive Manufacturing and 3D Printers; New Professions to Come with Industry 4.0, Professions to be Defeated in Automation; Artificial Intelligence. |
Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Week |
Subject |
Materials Sharing * |
|
Related Preparation |
Further Study |
1) |
Industrial Development |
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2) |
Industry 4.0 and Components |
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3) |
Smart Factories |
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4) |
Digital Transformation in Industry |
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5) |
Lights out Production with Lights out Factories |
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6) |
Big Data and Analytics |
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7) |
Autonomous Robots |
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8) |
Midterm |
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9) |
Augmented Reality |
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10) |
Cyber Physical Systems and Simulation, Cyber Security |
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11) |
Industry 4.0 and System Integration |
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12) |
Internet of Things (IoT), Industrial Internet of Things (IIoT) |
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13) |
Additive Manufacturing and 3D Printers |
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14) |
New Professions to Come with Industry 4.0, Professions to be Defeated in Automation |
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15) |
Artificial Intelligence |
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Have basic, theoretical and applied knowledge about E-Commerce. |
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1.1 Defines the e-commerce concept and basic concepts related to e-commerce. |
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1.2 Knows the process of e-commerce. |
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2) |
Have basic, theoretical and applied knowledge about Marketing. |
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2.1 Have general knowledge about marketing practices. |
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2.2 Have knowledge about marketing elements. |
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2.3 understand the basic strategy of marketing. |
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2.4 knows mobile marketing applications. |
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2.5 Have knowledge about mobile commerce. |
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2.6 can design a mobile marketing campaign. |
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2.7 Have a good grasp of the important details of international marketing. |
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2.8 knows digital advertising practices and strategies. |
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2.9 can design a digital advertisement sample. |
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2.10 Have knowledge about social media marketing and advertising. |
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3) |
Learns the basics of web design. |
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4) |
Applies the theoretical knowledge learned by being in business life for one semester. |
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4.1 Experiences all processes in business life. |
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4.2 It takes part in activities related to the field of education in an enterprise operating in its field. |
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4.3 Compares the theoretical information with the application. |
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4.4 They compile their knowledge and experience in the field. |
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5) |
Gains at a basic level the competencies that develop in line with the expectations of the business world and society and are defined as the institutional outputs of our university. |
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5.1 Gains the ability to analyze and solve problems. |
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5.2 Has ethical and social responsibility awareness. |
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5.3 Takes responsibility as a team member in works and transactions related to his/her field. |
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5.4 Is aware of written and verbal communication and interaction. |
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5.5 Gains awareness of lifelong learning. |
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5.6 Evaluates the developments in the field with an entrepreneurial approach. |
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5.7 Gains the ability to communicate in a Foreign Language (English) defined at least A2 level of the European Language Portfolio. |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
2 |
28 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
14 |
2 |
28 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
0 |
0 |
0 |
Total Workload of Teaching & Learning Activities |
- |
- |
56 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
3 |
3 |
9 |
Midterms |
1 |
6 |
6 |
Semester Final Exam |
1 |
12 |
12 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
27 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
83 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
3 |