Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
|
|
Knowledge
(Described as Theoritical and/or Factual Knowledge.)
|
1) He/She explains media definition and types.
|
2) He/She comperes traditional and new media applications.
|
3) He/She explains the relationship between media and psychology.
|
4) He/She defines the content of the phenomenon of media psychology.
|
Skills
(Describe as Cognitive and/or Practical Skills.)
|
1) He/She analyzes the psychological effects of media content on individuals.
|
Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
|
1) He/She independently researches and evaluates the psychological effects of media on individuals and society.
|
Week |
Subject |
Materials Sharing * |
|
Related Preparation |
Further Study |
1) |
Introduction to media psychology |
|
|
2) |
Current Situation and Applications of Media Psychology |
Required readings (articles, book chapters, etc.)
|
|
3) |
Theoretical issues in media research and "effects" tradition |
Required readings (articles, book chapters, etc.)
|
|
4) |
Research methods and design in media psychology |
Required readings (articles, book chapters, etc.)
|
|
5) |
Advertising and media psychology: Cognitive and behavioral effects |
Required readings (articles, book chapters, etc.)
|
|
6) |
Violence in the media, its forms and desensitization |
Required readings (articles, book chapters, etc.)
|
|
7) |
Scared of fiction: Horror media and art |
Required readings (articles, book chapters, etc.)
|
|
8) |
Mid-term exams |
|
|
9) |
Gender representations in the media |
Required readings (articles, book chapters, etc.)
|
|
10) |
Representation of violence in video games and its impact |
Required readings (articles, book chapters, etc.)
|
|
11) |
Video game addiction or the rehabilitative power of games |
Required readings (articles, book chapters, etc.)
|
|
12) |
Online risks: Children, adolescents and the internet |
Required readings (articles, book chapters, etc.)
|
|
13) |
Artificial intelligence and algorithmic bias |
Required readings (articles, book chapters, etc.)
|
|
14) |
Media literacy |
Required readings (articles, book chapters, etc.)
|
|
15) |
Final Exams |
|
|
16) |
Final Exams |
|
|
Course Notes / Textbooks: |
Öğretim Üyesi/Öğretim Elemanı Ders Notları
|
References: |
-Giles. D, (2003). Media Psychology. Lawrence Erlbaum Associates & Publishers: London
-Sanborn, F. W., & Harris, R. J. (2019). A cognitive psychology of mass communication (7th ed.). New York: Routledge. (pp. 268-305)
-Smith, S., & Ferguson, C. J. (2019). The effects of violent media on children. In E. V. Beresin & C. K. Olson (Eds.), Child and adolescent psychiatry and the media (pp. 1-9). Elsevier.
-Cawston, A. (2019). The feminist case against pornography: A review and reevaluation. Inquiry, 62(6), 624-658.
|
|
Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Can explain the fundamental concepts, theories, and models of public relations and advertising. |
|
2) |
Can define ethical rules, legal regulations, and professional standards in the field of public relations and advertising. |
|
3) |
Can analyze the social, cultural, economic, and political contexts of public relations and advertising. |
|
4) |
Can develop public relations and advertising campaigns through target audience analysis. |
|
5) |
Can create innovative communication solutions using traditional and digital media tools. |
|
6) |
Can evaluate public relations and advertising strategies by conducting effectiveness analysis. |
|
7) |
Can take responsibility in public relations and advertising projects both individually and in team settings. |
|
8) |
Can utilize leadership and decision-making skills when determining public relations and advertising strategies. |
|
9) |
Can follow new trends and technological developments in public relations and advertising. |
|
10) |
Can generate knowledge in the field of public relations and advertising by using research and analytical skills. |
|
11) |
Can act in accordance with ethical and social responsibility principles in public relations and advertising. |
|
12) |
Can plan and implement crisis management, reputation management, and brand management processes. |
|
13) |
Can establish effective verbal and written communication in public relations and advertising processes. |
|
14) |
Can develop professional relationships in multicultural and global communication contexts. |
|
15) |
Can develop digital strategies in public relations and advertising using new media tools. |
|
WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
0 |
0 |
0 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
2 |
50 |
100 |
Total Workload of Teaching & Learning Activities |
- |
- |
100 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
0 |
0 |
0 |
Midterms |
1 |
50 |
50 |
Semester Final Exam |
1 |
50 |
50 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
100 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
200 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
5 |