Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Arayüz tasarım ve etkileşim sürecinin ögelerini tanımlar
Kullanıcı deneyim tasarımı alanının temel terminolojisini açıklar
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Fikirden tasarıma giden süreci metodolojik olarak tasarlar, yönetir ve kendi projesinde uygular
Alana özgü kuramsal ve uygulamaya yönelik bilgiyi değerlendirir
İletişim Tasarımı alanındaki mevcut yaklaşımlarla kendi özgün yaklaşımlarını sentezler
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Evrensel etik değerleri projelerinde uygular
Zamanını proje sorumlulukları çerçevesinde yönetir
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Meeting, course content, teaching and evaluation criteria |
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2) |
Brief history of digital communication, emergence of the Internet, Web 1.0, web 2.0, web 3.0, Multimedia, Interaction, Interactive arts |
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3) |
What is Flowchart and why is it used? Flowchart examples, Flowchart creation (class activity) |
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4) |
Interface of Figma software |
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5) |
Teamwork in project production |
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6) |
Interface design with Figma |
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7) |
Mobile application design with Figma |
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8) |
Midterm |
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9) |
Interaction design of projects produced with Figma |
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10) |
Interface of Adobe XD software |
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11) |
Interface design with Adobe XD |
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12) |
Mobile app design with Adobe XD |
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13) |
Outputting designs made with Adobe xd and Figma, fast interface (wireframe) design with Adobe XD and Figma |
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14) |
Analyzing and redesigning an existing design |
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Course Notes / Textbooks: |
Digital Media and Society First Edition, Simon Lindgren, 2017
Introduction to Digital Media 1st Edition, Alessandro Delfanti & Adam Arvidsson, 2019
The Spatial Web: How web 3.0 will connect humans, machines and AI to transform the world, Gabriel René & Dan Mapes, 2019
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References: |
https://developer.apple.com/design/human-interface-guidelines/
https://www.iso.org/obp/ui/#iso:std:iso:14915:-3:ed-1:v1:en
HTML and CSS: Design and Build Websites, Jon Duckett, 2011
Responsive Web Design with HTML5 and CSS: Develop future-proof responsive websites using the latest HTML5 and CSS techniques, 3rd Edition, Ben Frain, 2020
Programming Interactivity, Joshua Noble, 2009
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Uses theoretical and applied knowledge in communication sciences and communication design related areas in coordination. |
5 |
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1.1 Uses the basic facts, theories, principles, processes and methods of application of Communication and Design. |
5 |
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1.2 Interpret the technological developments and the changing artistic and cultural production and perception forms depending on these developments. |
5 |
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1.3 Discusses contemporary art practices. |
2 |
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1.4 Develops concepts in the field of communication and design. |
2 |
2) |
Determine the structure and direction of the relationship between communication, design, art, society and the individual. |
5 |
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2.1 Uses design thinking methods. |
5 |
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2.2 Generates creative solutions to visual communication problems. |
5 |
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2.3 Develops new forms and forms regarding seeing and shaping in design. |
5 |
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2.4 He/she brings together different industrial and artistic production techniques. |
5 |
3) |
Designs the project cycle in the field of communication design. |
5 |
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3.1 Can develop strategies for holistic communication and design in multimedia. |
5 |
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3.2 Can adapt his creative ideas to multimedia applications. |
5 |
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3.3 Can apply visual design and content studies in traditional and new media environments. |
5 |
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3.4 During the project process, they adapt the visual language of art and design to their designs with aesthetic sensitivity. |
5 |
4) |
Apply the theoretical knowledge learned in business life for a semester. |
5 |
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4.1 Experience all processes in business life. |
5 |
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4.2 It takes part in activities related to the field of education in an enterprise operating in its field. |
5 |
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4.3 Compares the theoretical information with the application. |
4 |
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4.4 They compile the knowledge and experience gained in the field. |
4 |
5) |
Gains advanced competencies that develop in line with the expectations of the business world and society and define as the institutional outputs of our university. |
4 |
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5.1 It develops competence in Doing Business, Problem Solving and Conflict Management. |
4 |
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5.2 In environments that require resolution of problems, she takes responsibility as a team member and leads when necessary. |
4 |
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5.3 Has the awareness of Ethical and Social Responsibility. |
3 |
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5.4 Supporting what they learned with quantitative and qualitative data; Using written, verbal and visual communication tools, he transfers them systematically and effectively to groups outside and outside the field. |
1 |
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5.5 Evaluate critically the norms and standards that exist in the work she is responsible for. |
2 |
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5.6 Develops strategic, innovative and entrepreneurial ideas. |
3 |
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5.7 Gains the competence to manage change. |
3 |
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5.8 Shows personal and social development with the awareness of lifelong learning. |
3 |
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5.9 Follows advanced technologies and developments in digital transformation. |
5 |
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5.10 Has cultural awareness and transfers it to groups outside and within its field. |
2 |
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5.11 Has awareness of civic competence. |
1 |
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5.12 Gains the competence to communicate in a Foreign Language (English) defined at at least B1 level of the European Language Portfolio. (B2 / B2 + level for English-medium programs) |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
6 |
1 |
6 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
1 |
4 |
4 |
Total Workload of Teaching & Learning Activities |
- |
- |
10 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
4 |
8 |
Midterms |
1 |
3 |
3 |
Semester Final Exam |
1 |
3 |
3 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
14 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
24 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
5 |