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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60211METOZ-DOT0583 Introduction to 3D Modeling 2 Fall 2 1 3 5
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor GÖKHAN AYDIN
Dersin Öğretim Eleman(lar)ı: Instructor GÖKHAN AYDIN
Dersin Kategorisi:

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: Within the scope of this course, students will learn the terminology of the three-dimensional universe using the Blender software and then reinforce it with applications. It is aimed that they try to apply the terminology and techniques they have learned in communication projects.
Course Content: At the end of this course, students;
Develops skills such as creating original works with basic art and design skills, Connecting/connecting basic art and design skills with other fields, Thinking and analyzing in three dimensions, Transferring forms to the second dimension and two-dimensional shapes to the third dimension, Critical thinking.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Ability to create original works with basic art and design skills
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Ability to associate/connect basic art and design skills with other fields
  2) Ability to think in two and three dimensions
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Course orientation, course content introduction and acquaintance.
2) 3D concept, coordinate system, epure system.
3) Software interface, basic objects handling and moving
4) Display settings and perspective manipulation tools, advanced basic objects, two-dimensional objects
5) Modifiers that make two-dimensional objects three-dimensional and Screw, Curve Modeling
6) Bezier lines and objects modeling.
7) Converting and detailing models created with Bezier lines into polygon objects.
8) Midterm
9) Geometry Nodes
10) Animation Nodes
11) Rigidbody Animations
12) Material Editor
13) Light and Render settings
14) Finalterm
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: The Complete Guide to Blender Graphics: Computer Modeling & Animation 7th Edition, John M. Blain, A K Peters Ltd, 2022


Learning Blender 3rd Edition, Oliver Villar, Addison-Wesley Professional 3rd Edition, 2021


Beginner’s Guide to Creating Characters in Blender, 3dtotal Publishing, 3DTotal Publishing, 2021


Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender, Gianpiero Moioli, Apress, 2022


Blender 2D Animation: The Complete Guide to the Grease Pencil, John M. Blain, A K Peters/CRC Press, 2021


Lighting for Animation: The Art of Visual Storytelling, Jasmine Katatikarn, Michael Tanzillo, Routledge, 2016


Light for Visual Artists Second Edition: Understanding and Using Light in Art & Design 2nd Edition, Richard Yot, Laurence King Publishing, 2019


Digital Lighting And Rendering 2nd Edition, Jeremy Birn, New Riders Pub, 2006
References: 3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max, Jamie Cardoso, A K Peters/CRC Press, 2016


Deconstructing the Elements with 3ds Max: Create Natural Fire, Earth, Air and Water without Plug-ins 3rd Edition, Pete Draper, Routledge, 2008


Game Engine Architecture 3rd Edition, Jason Gregory, A K Peters/CRC Press, 2018


3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan, Sergey Kosarevsky, Packt Publishing, 2021


Real Time Visual Effects for the Technical Artist, Chris Roda, CRC Press, 2022


Real-Time Rendering 4th Edition, Tomas Akenine-Möller, Eric Haines, Naty Hoffman, A K Peters/CRC Press, 2018


Fundamentals of Computer Graphics 5th Edition, Steve Marschner, Peter Shirley, A K Peters/CRC Press, 2021


Production Pipeline Fundamentals for Film and Games, Renee Dunlop, Routledge, 2014


The Complete Guide to Photorealism for Visual Effects, Visualization and Games, Eran Dinur, Routledge, 2021

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 1 2 3 4 5 6 7 1 2 3 1 2 3 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Defines the concepts of computer science and design techniques required in Digital Game Design. 3
2) Creates digital games supported with current technology and designs in line with the determined goals. 3
3) Designs artistic structure to support digital game design. 4
4) Analyzes the structures, logical framework and mechanisms of analog and digital games. 1
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. 3

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 1 % 10.00
Homework Assignments 1 % 10.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 12 2 24
Laboratory 0 0 0
Application 12 1 12
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 2 10 20
Homework Assignments 1 15 15
Total Workload of Teaching & Learning Activities - - 71
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 1 15 15
Midterms 1 15 15
Semester Final Exam 1 15 15
Total Workload of Assesment & Evaluation Activities - - 45
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 116
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 5