DIGITAL GAME DESIGN BACHELOR`S (FIRST CYCLE) DEGREE PROGRAMME |
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| Level of Qualification & Field of Study | |||||
Bachelor's (First Cycle) Degree |
4 |
240 |
Full Time |
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PROGRAMME LEARNING OUTCOMES (PLOs) |
| Knowledge (Described as Theoritical and/or Factual Knowledge.) |
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1) Can explain the concepts relating to the computer science and design techniques required in digital game design. |
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4) Can analyse historical and theoretical knowledge relating to analogue and digital games. |
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6) They can analyse design elements by applying their theoretical knowledge during the game development process. |
| Skills (Describe as Cognitive and/or Practical Skills.) |
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2) They can keep abreast of developments in advanced technologies and digital transformation, embrace a sense of ethical and social responsibility, and take these into account in their work. |
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3) He can apply game design elements in various fields within the context of gamification. |
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5) They can develop designs in a digital environment by using their three-dimensional thinking skills. |
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8) You can solve problems by using artificial intelligence techniques during the game development process. |
| Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) |
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7) They can analyse design elements by applying their theoretical knowledge during the game development process. |
|
9) They can apply calculations based on the principles of mathematics and physics in game design processes. |
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10) They can apply animation techniques in digital games developed for various platforms. |
|
1) Can explain the concepts relating to the computer science and design techniques required in digital game design. |
|
2) They can keep abreast of developments in advanced technologies and digital transformation, embrace a sense of ethical and social responsibility, and take these into account in their work. |
|
3) He can apply game design elements in various fields within the context of gamification. |
|
4) Can analyse historical and theoretical knowledge relating to analogue and digital games. |
|
5) They can develop designs in a digital environment by using their three-dimensional thinking skills. |
|
6) They can analyse design elements by applying their theoretical knowledge during the game development process. |
|
7) They can analyse design elements by applying their theoretical knowledge during the game development process. |
|
8) You can solve problems by using artificial intelligence techniques during the game development process. |
|
9) They can apply calculations based on the principles of mathematics and physics in game design processes. |
|
10) They can apply animation techniques in digital games developed for various platforms. |