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DIGITAL GAME DESIGN BACHELOR`S (FIRST CYCLE) DEGREE PROGRAMME

Qualification Awarded
Length of Programme (Year)
Total Number of ECTS Credits
Type of Education
Level of Qualification & Field of Study


Bachelor's (First Cycle) Degree


4


240


Full Time
  • TQF Qualification Type: Academic
  • TQF, TQF-HE, EQF-LLL, ISCED (2011): Level 6
  • QF-EHEA: First Cycle
  • Yönelim: Academic
  • Sınıflandırma (ISCED 2013):011,021,061 Temel Öğrenme Alanı:21,48
  • Kategori: Ana Yeterlilik

PROGRAMME LEARNING OUTCOMES (PLOs)

Programme Learning Outcomes (PLOs) are those describing the knowledge, skills and competencies that students are expected to attain and/or achieve upon successful completion of the programme. In this context, Programme Learning Outcomes defined for this programme are as follows:

(Please click on the buttons below to reach the PLOs as “Conjoined” or as “Classified” under the “Knowledge”, “Skills” and “Competencies”.)

(Program Learning Outcomes are given below according to the classification (knowledge, skills and competencies) used for the Turkish Higher Education Qualifications Framework (TYYÇ) level descriptors.)
Knowledge (Described as Theoritical and/or Factual Knowledge.)
1) Can explain the concepts relating to the computer science and design techniques required in digital game design.
4) Can analyse historical and theoretical knowledge relating to analogue and digital games.
6) They can analyse design elements by applying their theoretical knowledge during the game development process.
Skills (Describe as Cognitive and/or Practical Skills.)
2) They can keep abreast of developments in advanced technologies and digital transformation, embrace a sense of ethical and social responsibility, and take these into account in their work.
3) He can apply game design elements in various fields within the context of gamification.
5) They can develop designs in a digital environment by using their three-dimensional thinking skills.
8) You can solve problems by using artificial intelligence techniques during the game development process.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
7) They can analyse design elements by applying their theoretical knowledge during the game development process.
9) They can apply calculations based on the principles of mathematics and physics in game design processes.
10) They can apply animation techniques in digital games developed for various platforms.
(Program Learning Outcomes are listed below.)
1) Can explain the concepts relating to the computer science and design techniques required in digital game design.
2) They can keep abreast of developments in advanced technologies and digital transformation, embrace a sense of ethical and social responsibility, and take these into account in their work.
3) He can apply game design elements in various fields within the context of gamification.
4) Can analyse historical and theoretical knowledge relating to analogue and digital games.
5) They can develop designs in a digital environment by using their three-dimensional thinking skills.
6) They can analyse design elements by applying their theoretical knowledge during the game development process.
7) They can analyse design elements by applying their theoretical knowledge during the game development process.
8) You can solve problems by using artificial intelligence techniques during the game development process.
9) They can apply calculations based on the principles of mathematics and physics in game design processes.
10) They can apply animation techniques in digital games developed for various platforms.