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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60211METOS-ILT0045 Cyber Culture 4 Fall 2 0 2 4
Course Type : Departmental Elective
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Profesör Dr. PINAR SEDEN MERAL
Dersin Öğretim Eleman(lar)ı: Instructor SELMAN AKIL
Dr. Öğr. Üyesi SERAP BOZKURT
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: Bu dersi başarıyla tamamlayan öğrenci; dijital kültür olarak da adlandırılan siber kültürün aracısı, ekran ve yeni medya araçlarını ve siber kültür ile birlikte değişen kimlik algısı ve süreçlerinin öğrenir ve dijital kültür etkileşim becerilerini kazanır.

Course Content: The course covers the development of modern culture, the formation of mobile society and identities, online communities and communities, identity and online life, the evolution of traditional culture understanding into network culture, digitalization and social movements, which arise from the use of computer networks for communication, entertainment and business.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Explain the effects of technology on society.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Evaluates the facts such as language, media tools and identity created by cyber culture.
  2) Interpret the cultural characteristics and changes of societies before and after digitization.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Discusses the relationship of digitalization with society and culture.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Introduction, lecture, content and overview of the lecture scope and concepts. Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
2) Digital Natives and Digital İmmigrants Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
3) Hedonic Consumption and Consumption Culture Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
4) Mass communication and Mass Culture Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
5) Postmodern Consumer and Virtual Communities Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
5) Digital literacy Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
6) General Review and Short Quiz Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
8) Midterm Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
9) Digital Security and Private Life Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
10) Digital Marketing Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
11) The Language of Digital Contents Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
12) Digital Content Reviews Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
13) Article Reviews: Cyber ​​Culture and Changing Life in Hyper Reality Virtual Culture: Illusion or Reality? Digital Content Reviews Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
14) Article Reviews: Globalization internet and Youth culture A critical reading of mediaized cultures Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
15) Final Exam Lecture Notes: Cyber ​​Culture lecture presentations, internet research and visuals, academic studies.
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: ● Ders Notları: Siber Kültür ders sunumları, internet araştırma ve görselleri, akademik çalışmalar. (Dersin Öğretim Görevlisi tarafından sağlanacaktır.)
● Yeni Medya ve Dokunmatik Toplum, Deniz Yengin, Derin Yayınları (2014)
References: ● Kültür ve Toplum; Jeffrey C. Alaxander, Steven Seidman; Çeviri: Nuran Yavuz; Boğaziçi Üniversitesi yayınevi (2013)
● Dijital Kültür ve İletişim; Dr.Veysel Çakmak, Dr.Selahattin Çavuş; Literatürk(2018)
● İletişim Çağında Dijital Kültür; Doç.Dr.Mehmet Gökhan Genel; Eğiytim yayınevi (2018)
● Dijital Kültür; Charlie Gere, Salon Yayınları (2018)
● Dijital Çağda İletişim; Suat Gezgin; Eğitim Yayınevi (2018)
● Dijital Halkla İlişkiler Kavram ve Araçları, Aybike Pelenk Özel, Nuray Yılmaz Sert, Derin Yayınları (2015)
● Dijital Pazarlama Stratejisi, Simon Kingsnorth, Editör: Doç.Dr.Fahri Apsydın, Çevirmen: Laden Deniz, Nobel Yayınları (2017)
● Postmodernizm ve Tüketim Kültürü; Mike Featherstone; Çeviren: Mehmet Küçük; Ayrıntı Yayınları (2013)

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 1 2 3 4 5 6 7 1 2 3 1 2 3 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3
CLO4

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Defines the concepts of computer science and design techniques required in Digital Game Design.
2) Creates digital games supported with current technology and designs in line with the determined goals.
3) Designs artistic structure to support digital game design.
4) Analyzes the structures, logical framework and mechanisms of analog and digital games.
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. 3

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Homework Assignments 2 % 20.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 2 28
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 14 1 14
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 10 10
Total Workload of Teaching & Learning Activities - - 52
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 10 20
Midterms 1 10 10
Semester Final Exam 1 15 15
Total Workload of Assesment & Evaluation Activities - - 45
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 97
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 4