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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60314TATOZ-ILT0541 Communication and Culture Industry 1 Fall 2 0 2 3
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Profesör Dr. PINAR SEDEN MERAL
Dersin Öğretim Eleman(lar)ı: Dr. Öğr. Üyesi İREM AYAN DANACILAR
Profesör Dr. PINAR SEDEN MERAL
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: The aim of the Communication and Culture Industry course is to enable students to define the concept of communication, to express the history of communication research with the classification of communication theories, to interpret information about communication theories in the fields of digital games and radio, cinema and television.
Course Content: The history and classification of communication studies, the Chicago School, symbolic interactivity, linear and socio-psychological approaches in communication research, approaches to the effects of the media, the concept of culture industry with technological determinism and semiotic approaches, and Frankfurt School constitute the content of this course.

Course Specific Rules

Non

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Defines the concept of communication
  2) Express communication theories within the context of the history of communication research.
  3) Explains the concept of culture industry.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Evaluates communication theories in game design and radio, cinema and television.
  2) Can evaluate the functions and applications of traditional and digital mass media within the culture industry.
  3) It can organize the indicators in the content of the messages conveyed to the target audience through mass media.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Can structure the communication process that takes place with mass media and digital games.
  2) Can plan communication strategies based on theory.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Introduction to the course
2) Communication phenomenon and communication process / History and classification of communication studies
3) Linear-Socio-psychological approach I
4) Linear-Socio-psychological approach II
5) Media Effects Theories
6) Agenda-Setting Theory /Film Screening (Wag the dog)
7) Cultural indicators and cultivation theory / Uses and gratifications approach
8) Midterm
9) Technological determinism approach
10) Semiotic approaches
11) Multiple reading and Simulation theory
12) Culture Industry I
13) Culture Industry II
14) Culture Industry III
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: ● Levent Yaylagül, Kitle İletişim Kuramları, Dipnot Yayınları
● Theodor W. Adorno, Kültür Endüstrisi, İletişim Yayınları
● Tom Bottomore, Frankfurt Okulu ve Eleştrisi, Say Yayınları
● Ders Notları: İletişim ve Kültür Endüstrisi ders sunumları, internet araştırma ve görselleri, akademik çalışmalar. (Dersin Öğretim Görevlisi tarafından sağlanacaktır.)
References: Şermin Tekinalp, İletişim Araştırmaları ve Kuramları, Beta Yayınevi
Armand Mattelart, Michêle Mattelart, “İletişim Kuramları Tarihi”, İletişim Yayıncılık
Ünsal Oskay, “Kitle İletişiminin Kültürel İşlevleri”, İnkılap Kitabevi.
Ünsal Oskay, “İletişimin ABC’si”, İnkılap Kitabevi.
Çiler Dursun, “İletişim, Kuram, Kritik”, İmge Kitabevi.
İrfan Erdoğan ve Korkmaz Alemdar, “Öteki Kuram Kitle İletişim Yaklaşımların Tarihsel ve Eleştirel Bir Değerlendirmesi”, Erk.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 1 2 3 4 5 6 7 1 2 3 1 2 3 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3
CLO4
CLO5
CLO6
CLO7
CLO8

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Defines the concepts of computer science and design techniques required in Digital Game Design. 4
2) Creates digital games supported with current technology and designs in line with the determined goals. 4
3) Designs artistic structure to support digital game design. 5
4) Analyzes the structures, logical framework and mechanisms of analog and digital games.
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. 3

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4 CLO5 CLO6 CLO7 CLO8
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 2 % 10.00
Midterms 1 % 40.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 2 28
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 2 5 10
Presentations / Seminar 1 5 5
Project 0 0 0
Homework Assignments 2 5 10
Total Workload of Teaching & Learning Activities - - 53
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 5 10
Midterms 1 10 10
Semester Final Exam 1 10 10
Total Workload of Assesment & Evaluation Activities - - 30
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 83
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 3