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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60222TATOZ-SUT3062 World Mythologie 1 Spring 2 0 2 4
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor ZEHRA KAYA
Dersin Öğretim Eleman(lar)ı: Instructor ZEHRA KAYA
Dersin Kategorisi: Field Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: In the scope of the World Mythologies course, the aim is to introduce the stories and symbols of mythological and religious identities and events used in works of art through the interpretation of foundational texts within World Cultures and Mythologies. Within mythological narratives of different cultural backgrounds, the reflections of heroes, gods, goddesses, and their depictions in visual arts will be examined.
Course Content: Understanding the definition of mythology and its place in culture
Recognition of the foundational texts of World Mythologies
Observation of the differences and similarities in World Mythologies
Recognition of the development of hero typologies through World Mythologies
Recognition of natural forces, gods, and goddesses in World Mythologies
Recognition of Greek and Roman Mythologies and character analysis based on foundational texts.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Realises the importance of culture and civilisation.
  2) Understands the effect of civilisations on behavior and life style at both social and personal level,
  3) Gains general knowledge on art, music, literature, archaeology and mythology.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Learns about civilisation diversity.
  2) To understands the development of civilizations and cultures in the historical process and apply them in their design.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Basic Concepts: What is a myth, its Types, and Functions"
2) Ancient Period and Mesopotamian Culture and Mythology
3) Common Language in Mythologies: Symbols
4) Eastern Mythologies: Indian and Iranian Culture and Mythology
5) Egyptian Culture and Mythology
6) Ancient Turkish Culture and Mythology
7) Midterm Exam
8) Classical Mythology: Greek and Roman Culture and Mythology
9) Classical Mythology: Greek and Roman Culture and Mythology
10) Classical Mythology: Greek and Roman Culture and Mythology
11) Presentation: Character Analysis
12) Presentation: Character Analysis
13) Technical Excursion
14) Final Exam
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks:
References: Joseph Campbell, İlkel Mitoloji, İmge Yayınları.
Joseph Campbell, Doğu Mitolojileri, İmge Yayınları.
Joseph Campbell, Batı Mitolojileri, İmge Yayınları.
Azra Erhat, Mitoloji Sözlüğü, Remzi Kitabevi.
Deniz Karakurt, Türk Mitolojisi Ansiklopedisi.
Homeros, İlyada, Türkiye İş Bankası Yayınları.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 1 2 3 4 5 6 7 1 2 3 1 2 3 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3
CLO4
CLO5

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Defines the concepts of computer science and design techniques required in Digital Game Design.
2) Creates digital games supported with current technology and designs in line with the determined goals.
3) Designs artistic structure to support digital game design. 2
4) Analyzes the structures, logical framework and mechanisms of analog and digital games. 5
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. 4

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4 CLO5
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Field Work 1 % 10.00
Quizzes 1 % 10.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 1 8 8
Project 0 0 0
Homework Assignments 1 6 6
Total Workload of Teaching & Learning Activities - - 56
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 8 16
Midterms 1 8 8
Semester Final Exam 1 10 10
Total Workload of Assesment & Evaluation Activities - - 34
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 90
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 4