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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60211TATOZ-DOT0342 Digital Modeling 1 Spring 1 2 2 4
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor ALİ ÇAĞAN UZMAN
Dersin Öğretim Eleman(lar)ı: Instructor ALİ ÇAĞAN UZMAN
Dersin Kategorisi: Field Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: It is aimed that a student who successfully completes this course will be able to use digital drawing tools, describe her/his ideas in a digital environment and associate two and three dimensions in design.
Course Content: Definition of pattern and sketch in digital environment, its function, purpose, basic tools and equipment, light and shadow in drawing, form and volume, composition knowledge, character rigging, skeletal system, human anatomy and imaginary design studies, proportion-proportion in figure, part-whole relationship .

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) ● Understands the basic principles of digital modeling.
  2) Gains theoretical basis for the course through learning the life styles, traditions, cultures and art works of the Byzantine, Seljuk and Ottoman societies.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) • Analyze the drawing process and human anatomy with digital methods.
  2) Combines her/his own visual creativity with the knowledge gained by learning the Byzantine, Seljuk and Ottoman societies, and produces relief/sculpture as well as drawing-sketching works.
  3) • Recognizes the materials that can be used in digital drawing and model production and applies animation techniques.
  4) • Experience the digital drawing and modeling process.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Can shift to to 3D sculpture/relief studies.
  2) Uses the knowledge gained by dough practice for sculpture / relief studies.
  3) • Synthesizes digital drawing and modeling methods and develops its own unique way of production.
  4) Asks and discusses about other students' works.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) 1. Introduction and differences of software used for modeling in digital environment
2) 2. Digital modeling principles, transfer of functional requirements for model animation
3) 3. Mobility in digital modeling and functional design understanding according to the purpose
4) 4. Human anatomy, muscle and bone system
5) 5. Study of animal anatomy and sketches, character designs inspired by animals, examples from HR Giger's work
6) 6. Description of Adobe Animate CC software
7) 7.Creating skeleton system in Adobe Animate CC software
8) Mid-term Exam
9) 9. Joints in Animate CC and movement potential in the model
10) 10. Sharing general information about Adobe After Effects software
11) 11. Modeling in Adobe After Effects software
12) 12. Activation studies with after effects
13) 13. Model and background relationship, camera movements
14) 14. Dynamic background, rhythm, movement and repeatable fund studies
15) 15. General repetition of the term, consolidation of software knowledge
16) The Final Exam
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: • Denel B. (1981) Temel tasarım ve yaratıcılık. Ankara: ODTÜ Mim. Fak. Yayınları
• Sanatın Öyküsü, E.H. Gombrich, Remzi Kitabevi Yayınları, 1980, İstanbul
• Dünya Sanat Tarihi, Adnan Turani, Türkiye İş Bankası Yayınları, Türk Tarih Kurumu Basımevi, 1979, Ankara
References: Sözen, Gürol. 2011. Anadolu Topraklarında Mozaik - Mosaics Of Anatolia. İstanbul: HSBC - Korpus.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 1 2 3 4 5 6 7 1 2 3 1 2 3 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO1
CLO2
CLO2
CLO3
CLO3
CLO4
CLO4
CLO5
CLO5

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Defines the concepts of computer science and design techniques required in Digital Game Design. 5
2) Creates digital games supported with current technology and designs in line with the determined goals. 2
3) Designs artistic structure to support digital game design. 2
4) Analyzes the structures, logical framework and mechanisms of analog and digital games. 3
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. 3

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO1 CLO2 CLO2 CLO3 CLO3 CLO4 CLO4 CLO5 CLO5
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Project 2 % 20.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 8 3 24
Laboratory 8 3 24
Application 8 1 8
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 8 2 16
Homework Assignments 1 6 6
Total Workload of Teaching & Learning Activities - - 78
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 6 12
Midterms 1 8 8
Semester Final Exam 1 12 12
Total Workload of Assesment & Evaluation Activities - - 32
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 110
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 4