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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60213TATOZ-DOT0301 Conceptual Drawing 1 Fall 1 2 2 4
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor ALİ ÇAĞAN UZMAN
Dersin Öğretim Eleman(lar)ı: Instructor ALİ ÇAĞAN UZMAN
Dersin Kategorisi: Field Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: It is aimed that a student who successfully completes this course will be able to use basic drawing tools, describe her/his ideas with sketches and relate two and three dimensions in design.
Course Content: Definition of pattern and sketch, its function, purpose, basic tools and equipment, light and shadow in drawing, form and volume, composition knowledge, human anatomy and imaginary design studies, proportion-proportion in figure, part-whole relationship.

Course Specific Rules

Bringing the drawing materials mentioned in the first lesson to the class every week.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) ● Understands the basic principles of drawing.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) • Analyzes the drawing process and human anatomy with different materials and methods.
  2) • Recognizes the materials that can be used in traditional drawing and model production and applies animation techniques.
  3) • Experience the drawing and modeling process.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) • Synthesizes drawing and modeling methods and develops its own unique way of production.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) 1. Definition of pattern and sketch, its function, purpose, basic tools and equipment, analysis of the design stages and sketches of the game characters Skecth exercises
2) 2. Composition knowledge in drawing
3) 3.Light and shadow exercises on the drawing
4) 4. Study of form and volume in drawing
5) 5. Proportion-proportion, part-whole relationship in the figure
6) 6. Human anatomy, muscle and bone system
7) 7.Animal anatomy and sketching studies, character designs inspired by animals, examples from HR Giger's work
8) 8. Midterm Exam
9) 9.Joints and movement system
10) 10. Form work with clay, circular geometric study
11) 11. Making a bust with clay
12) 12. Imaginative design studies, character design sketch
13) 13. Rigging a character
14) 14. T-pose of character design and drawing from different angles, Character board design
15) Repeating and reinforcing the topics studied throughout the semester
16) Final exam
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: • Denel B. (1981) Temel tasarım ve yaratıcılık. Ankara: ODTÜ Mim. Fak. Yayınları
References: • Sanatın Öyküsü, E.H. Gombrich, Remzi Kitabevi Yayınları, 1980, İstanbul
• Dünya Sanat Tarihi, Adnan Turani, Türkiye İş Bankası Yayınları, Türk Tarih Kurumu Basımevi, 1979, Ankara

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 1 2 3 4 5 6 7 1 2 3 1 2 3 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3
CLO4
CLO5

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Defines the concepts of computer science and design techniques required in Digital Game Design. 3
2) Creates digital games supported with current technology and designs in line with the determined goals. 4
3) Designs artistic structure to support digital game design. 2
4) Analyzes the structures, logical framework and mechanisms of analog and digital games. 1
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. 4

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4 CLO5
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Project 2 % 20.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 3 3 9
Laboratory 0 0 0
Application 4 8 32
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 4 4
Total Workload of Teaching & Learning Activities - - 45
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 10 20
Midterms 1 10 10
Semester Final Exam 2 10 20
Total Workload of Assesment & Evaluation Activities - - 50
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 95
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 4