Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Students will be able to identify the architectural features of buildings from the Ottoman and early Republican periods in the 19th and 20th centuries.
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2) Be able to recognize important architects of the 19th and 20th centuries who contributed to the architectural environment, especially in Istanbul.
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| Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Can recognize important buildings built in the 19th and 20th centuries, especially in Istanbul.
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| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) May have awareness of the importance of structure and building features in project work on 19th and 20th century buildings.
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| Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
| 1) |
Introduction, Explanation of the Purpose and Scope of the Course, Sharing of Resources
Creation of Seminar Working Groups
Providing Information and Examples of the Content of Seminars and Assignments |
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| 2) |
18th-19th Century Architecture and Culture Environment and Its Impact on Istanbul |
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| 3) |
. Tanzimat and New Building Programs
. Foreign and Levantine Architects
. Balyanlar |
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| 4) |
Gespare Fossati and Giuseppe Fossati and Their Structures
William James Smith and Their Structures |
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| 5) |
. Barborini and His Structures
. Stampa and His Structures
. Montani and His Structures
. Semprini and His Structures |
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| 6) |
Alexandre Vallaury and His Buildings
Mongeri and His Buildings
Student Homework Submissions (5% Impact on Final Grade) |
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| 7) |
Raimondo D’Aronco and His Works |
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| 8) |
Midterm Exam (35% impact on final grade) |
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| 9) |
. 20th Century Movements (I. National Architecture (Architect Kemaleddin, Vedat Tek), Foreign Architects Period (Bruno Taut, Ernst Egli, ..), II. National Architecture (Sedad Hakkı, Emin Onat, Seyfi Arkan, Paul Bonatz) |
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| 10) |
. 20th Century Movements (I. National Architecture (Architect Kemaleddin, Vedat Tek), Foreign Architects Period (Bruno Taut, Ernst Egli, ..), II. National Architecture (Sedad Hakkı, Emin Onat, Seyfi Arkan, Paul Bonatz) |
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| 11) |
. 20th Century Movements (I. National Architecture (Architect Kemaleddin, Vedat Tek), Foreign Architects Period (Bruno Taut, Ernst Egli, ..), II. National Architecture (Sedad Hakkı, Emin Onat, Seyfi Arkan, Paul Bonatz) |
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| 12) |
Turgut Cansever, Behruz Çinici and Their Buildings |
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| 13) |
Student Seminar Presentations (10% Impact on Year-End Grade) |
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| 14) |
Student Seminar Presentations |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
can define the concepts of computer science and design techniques required in Digital Game Design. |
1 |
| 2) |
can Interpret the historical and theoretical information about analog and digital games. |
2 |
| 3) |
The ability to think in three dimensions and apply this in a digital environment. |
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| 4) |
Avrupa Dil Portfolyosunun en az B1 düzeyinde tanımlanan Yabancı Dilde (İngilizce) iletişim kurma yetkinliği kazanabilme |
2 |
| 5) |
can analyzes the design elements in the game using the theoretical knowledge. |
2 |
| 6) |
can list drawing and animation techniques in the context of discipline. |
1 |
| 7) |
can uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. |
1 |
| 8) |
Ability to use animation knowledge for digital games designed to be offered on different platforms. |
2 |
| 9) |
can uses freehand drawing and digital drawing techniques. |
2 |
| 10) |
can follows advanced technologies and developments about digital transformation. |
1 |
| 11) |
can have awareness for ethical and social responsivity. |
2 |
| 12) |
can construct the game design and game elements by using them in non-game areas. |
2 |
| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
3 |
42 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
0 |
0 |
0 |
| Study Hours Out of Class |
1 |
11 |
11 |
| Presentations / Seminar |
1 |
9 |
9 |
| Project |
0 |
0 |
0 |
| Homework Assignments |
1 |
9 |
9 |
| Total Workload of Teaching & Learning Activities |
- |
- |
71 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
0 |
0 |
0 |
| Midterms |
1 |
36 |
36 |
| Semester Final Exam |
1 |
46 |
46 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
82 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
153 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |