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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
IMC6315 19th and 20th Century Architecture 0 Fall
3 0 3 6
Course Type : University Elective
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction:
Prerequisities and Co-requisities: N/A
Mode of Delivery:
Name of Coordinator: Dr. Öğr. Üyesi BESTE NUR İSKENDER AYDIN
Dersin Öğretim Eleman(lar)ı: Dr. Öğr. Üyesi BESTE NUR İSKENDER AYDIN
Dersin Kategorisi:

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: To provide a new perspective on the environment in which we live by introducing the architectural environment of the 19th and 20th centuries, which reflects the modernization period, and the period buildings built during this period.
Course Content: Starting from the changing environment seen worldwide from the end of the 18th century onwards, information will be given about the changes in the field of architecture, especially in Istanbul, in the 19th and 20th centuries, during the Ottoman and Early Republican periods, and the buildings of famous architects of the period.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Students will be able to identify the architectural features of buildings from the Ottoman and early Republican periods in the 19th and 20th centuries.
  2) Be able to recognize important architects of the 19th and 20th centuries who contributed to the architectural environment, especially in Istanbul.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Can recognize important buildings built in the 19th and 20th centuries, especially in Istanbul.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) May have awareness of the importance of structure and building features in project work on 19th and 20th century buildings.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Introduction, Explanation of the Purpose and Scope of the Course, Sharing of Resources Creation of Seminar Working Groups Providing Information and Examples of the Content of Seminars and Assignments
2) 18th-19th Century Architecture and Culture Environment and Its Impact on Istanbul
3) . Tanzimat and New Building Programs . Foreign and Levantine Architects . Balyanlar
4) Gespare Fossati and Giuseppe Fossati and Their Structures William James Smith and Their Structures
5) . Barborini and His Structures . Stampa and His Structures . Montani and His Structures . Semprini and His Structures
6) Alexandre Vallaury and His Buildings Mongeri and His Buildings Student Homework Submissions (5% Impact on Final Grade)
7) Raimondo D’Aronco and His Works
8) Midterm Exam (35% impact on final grade)
9) . 20th Century Movements (I. National Architecture (Architect Kemaleddin, Vedat Tek), Foreign Architects Period (Bruno Taut, Ernst Egli, ..), II. National Architecture (Sedad Hakkı, Emin Onat, Seyfi Arkan, Paul Bonatz)
10) . 20th Century Movements (I. National Architecture (Architect Kemaleddin, Vedat Tek), Foreign Architects Period (Bruno Taut, Ernst Egli, ..), II. National Architecture (Sedad Hakkı, Emin Onat, Seyfi Arkan, Paul Bonatz)
11) . 20th Century Movements (I. National Architecture (Architect Kemaleddin, Vedat Tek), Foreign Architects Period (Bruno Taut, Ernst Egli, ..), II. National Architecture (Sedad Hakkı, Emin Onat, Seyfi Arkan, Paul Bonatz)
12) Turgut Cansever, Behruz Çinici and Their Buildings
13) Student Seminar Presentations (10% Impact on Year-End Grade)
14) Student Seminar Presentations
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks:
References: CAN, Cengiz (1993) 'İstanbul’da 19.yy Mimarları ve Yapıları', YTÜ Fen Bilimleri Doktora Tezi, İstanbul
CAN, Cengiz (2023) 'İstanbul'un Yabancı ve Levanten Mimarları', Arketon Yayınları.
HASOL, Doğan (2021) '20. Yüzyıl Türkiye Mimarlığı', YEM Yayın.

DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ

Contribution of The Course Unit To The Programme Learning Outcomes

Ders Öğrenme Çıktıları (DÖÇ)

1

3

2

4

Program Öğrenme Çıktıları (PÖÇ)
1) can define the concepts of computer science and design techniques required in Digital Game Design.
2) can Interpret the historical and theoretical information about analog and digital games.
3) The ability to think in three dimensions and apply this in a digital environment.
4) Avrupa Dil Portfolyosunun en az B1 düzeyinde tanımlanan Yabancı Dilde (İngilizce) iletişim kurma yetkinliği kazanabilme
5) can analyzes the design elements in the game using the theoretical knowledge.
6) can list drawing and animation techniques in the context of discipline.
7) can uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules.
8) Ability to use animation knowledge for digital games designed to be offered on different platforms.
9) can uses freehand drawing and digital drawing techniques.
10) can follows advanced technologies and developments about digital transformation.
11) can have awareness for ethical and social responsivity.
12) can construct the game design and game elements by using them in non-game areas.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) can define the concepts of computer science and design techniques required in Digital Game Design. 1
2) can Interpret the historical and theoretical information about analog and digital games. 2
3) The ability to think in three dimensions and apply this in a digital environment.
4) Avrupa Dil Portfolyosunun en az B1 düzeyinde tanımlanan Yabancı Dilde (İngilizce) iletişim kurma yetkinliği kazanabilme 2
5) can analyzes the design elements in the game using the theoretical knowledge. 2
6) can list drawing and animation techniques in the context of discipline. 1
7) can uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. 1
8) Ability to use animation knowledge for digital games designed to be offered on different platforms. 2
9) can uses freehand drawing and digital drawing techniques. 2
10) can follows advanced technologies and developments about digital transformation. 1
11) can have awareness for ethical and social responsivity. 2
12) can construct the game design and game elements by using them in non-game areas. 2

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Views
Homework
Seminar

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Homework Evaluation

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Homework Assignments 1 % 5.00
Presentation 1 % 10.00
Midterms 1 % 35.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 1 11 11
Presentations / Seminar 1 9 9
Project 0 0 0
Homework Assignments 1 9 9
Total Workload of Teaching & Learning Activities - - 71
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 0 0 0
Midterms 1 36 36
Semester Final Exam 1 46 46
Total Workload of Assesment & Evaluation Activities - - 82
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 153
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 6