DIGITAL GAME DESIGN BACHELOR`S (FIRST CYCLE) DEGREE PROGRAMME |
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| Level of Qualification & Field of Study | |||||
Bachelor's (First Cycle) Degree |
4 |
240 |
Full Time |
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PROGRAMME LEARNING OUTCOMES (PLOs) |
| Knowledge (Described as Theoritical and/or Factual Knowledge.) |
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1) can define the concepts of computer science and design techniques required in Digital Game Design. |
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2) can Interpret the historical and theoretical information about analog and digital games. |
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4) Avrupa Dil Portfolyosunun en az B1 düzeyinde tanımlanan Yabancı Dilde (İngilizce) iletişim kurma yetkinliği kazanabilme |
| Skills (Describe as Cognitive and/or Practical Skills.) |
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3) The ability to think in three dimensions and apply this in a digital environment. |
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5) can analyzes the design elements in the game using the theoretical knowledge. |
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6) can list drawing and animation techniques in the context of discipline. |
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7) can uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. |
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8) Ability to use animation knowledge for digital games designed to be offered on different platforms. |
| Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) |
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9) can uses freehand drawing and digital drawing techniques. |
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10) can follows advanced technologies and developments about digital transformation. |
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11) can have awareness for ethical and social responsivity. |
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12) can construct the game design and game elements by using them in non-game areas. |
|
1) can define the concepts of computer science and design techniques required in Digital Game Design. |
|
2) can Interpret the historical and theoretical information about analog and digital games. |
|
3) The ability to think in three dimensions and apply this in a digital environment. |
|
4) Avrupa Dil Portfolyosunun en az B1 düzeyinde tanımlanan Yabancı Dilde (İngilizce) iletişim kurma yetkinliği kazanabilme |
|
5) can analyzes the design elements in the game using the theoretical knowledge. |
|
6) can list drawing and animation techniques in the context of discipline. |
|
7) can uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. |
|
8) Ability to use animation knowledge for digital games designed to be offered on different platforms. |
|
9) can uses freehand drawing and digital drawing techniques. |
|
10) can follows advanced technologies and developments about digital transformation. |
|
11) can have awareness for ethical and social responsivity. |
|
12) can construct the game design and game elements by using them in non-game areas. |