SECTION I: GENERAL INFORMATION ABOUT THE COURSE |
Course Code | Course Name | Year | Semester | Theoretical | Practical | Credit | ECTS |
60213YETOS-SNT2477 | Art Literacy | 4 | Fall | 2 | 0 | 2 | 3 |
Course Type : | University Elective |
Cycle: | Bachelor TQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree |
Language of Instruction: | Turkish |
Prerequisities and Co-requisities: | N/A |
Mode of Delivery: | E-Learning |
Name of Coordinator: | Profesör Dr. BENGİSU BAYRAK SHAHMIRI |
Dersin Öğretim Eleman(lar)ı: |
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Dersin Kategorisi: | Competency Development (University Elective) |
SECTION II: INTRODUCTION TO THE COURSE |
Course Objectives: | ... |
Course Content: | ... |
Knowledge (Described as Theoritical and/or Factual Knowledge.) | ||
Skills (Describe as Cognitive and/or Practical Skills.) | ||
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) |
Week | Subject | ||
Related Preparation | Further Study | ||
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Course Notes / Textbooks: | ... |
References: | ... |
DERS ÖĞRENME ÇIKTILARI - PROGRAM ÖĞRENME ÇIKTILARI İLİŞKİSİ |
Ders Öğrenme Çıktıları (DÖÇ) | ||||||||||||||||||||||||||||||||
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Program Öğrenme Çıktıları (PÖÇ) | ||||||||||||||||||||||||||||||||
1) Defines the concepts of computer science and design techniques required in Digital Game Design. | ||||||||||||||||||||||||||||||||
1) Defines game design principles, game mechanics, dynamics and episode design concepts. | ||||||||||||||||||||||||||||||||
1) Analyzes the design elements in the game using the theoretical knowledge. | ||||||||||||||||||||||||||||||||
1) Organizes the digital game design process by planning and analyzing the situation. | ||||||||||||||||||||||||||||||||
1) Identifies the problems encountered in the game design process. | ||||||||||||||||||||||||||||||||
1) Acquires the analyzing solving the problems and managing the conflicts. | ||||||||||||||||||||||||||||||||
2) Manages the digital game design process using interdisciplinary components. | ||||||||||||||||||||||||||||||||
2) Participates as a team member and takes responsibility in the environments that require the solving of the conflicts and acts as a leader when necessary. | ||||||||||||||||||||||||||||||||
2) Lists drawing and animation techniques in the context of discipline. | ||||||||||||||||||||||||||||||||
2) Uses freehand drawing and digital drawing techniques. | ||||||||||||||||||||||||||||||||
2) Creates digital games supported with current technology and designs in line with the determined goals. | ||||||||||||||||||||||||||||||||
2) Synthesizes the references to civilization history and mythology taken as reference in the game discipline according to the current game theory. | ||||||||||||||||||||||||||||||||
3) lans the game design with visual and audio dimensions. | ||||||||||||||||||||||||||||||||
3) Compiles and dramatizes written and visual stories using various tools. | ||||||||||||||||||||||||||||||||
3) Plans the delivery of the product to the target audience in the right way. | ||||||||||||||||||||||||||||||||
3) Interprets the historical and theoretical information about analog and digital games. | ||||||||||||||||||||||||||||||||
3) Designs artistic structure to support digital game design. | ||||||||||||||||||||||||||||||||
3) Has awareness for ethical and social responsivity. | ||||||||||||||||||||||||||||||||
4) By supporting the learnt courses with quantitative and qualitative data; and by using verbal and visual communication means, s/he transfers them to the groups within and outside his/her group in a systematical and effective way. | ||||||||||||||||||||||||||||||||
4) Analyzes the structures, logical framework and mechanisms of analog and digital games. | ||||||||||||||||||||||||||||||||
4) Adapts the aesthetic and algorithmic components of digital games. | ||||||||||||||||||||||||||||||||
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. | ||||||||||||||||||||||||||||||||
5) Evaluates the norms and standards present in the works in which s/he takes responsibility in a critical point of view. | ||||||||||||||||||||||||||||||||
5) Uses the knowledge of writing code and animation for digital games designed to be offered on different platforms. | ||||||||||||||||||||||||||||||||
6) Develops strategical, innovative and entrepreneurial ideas. | ||||||||||||||||||||||||||||||||
6) Uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. | ||||||||||||||||||||||||||||||||
7) Acquires competence of managing the change. | ||||||||||||||||||||||||||||||||
7) Constructs the game design and game elements by using them in non-game areas. | ||||||||||||||||||||||||||||||||
8) Shows development personally and socially with and awareness for lifelong learning. | ||||||||||||||||||||||||||||||||
9) Follows advanced technologies and developments about digital transformation. | ||||||||||||||||||||||||||||||||
10) Has cultural awareness and s/he transfers this to the groups within and outside his/her field. | ||||||||||||||||||||||||||||||||
11) Has awareness about citizenship competency. | ||||||||||||||||||||||||||||||||
12) Acquires communication in a Foreign Language (English) competence defined on the level of at least B1 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B2/B2+). |
SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs) |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Programme Learning Outcomes | Contribution Level (from 1 to 5) | |
1) | Defines the concepts of computer science and design techniques required in Digital Game Design. | |
1) | Defines game design principles, game mechanics, dynamics and episode design concepts. | |
1) | Analyzes the design elements in the game using the theoretical knowledge. | |
1) | Organizes the digital game design process by planning and analyzing the situation. | |
1) | Identifies the problems encountered in the game design process. | |
1) | Acquires the analyzing solving the problems and managing the conflicts. | |
2) | Manages the digital game design process using interdisciplinary components. | |
2) | Participates as a team member and takes responsibility in the environments that require the solving of the conflicts and acts as a leader when necessary. | |
2) | Lists drawing and animation techniques in the context of discipline. | |
2) | Uses freehand drawing and digital drawing techniques. | |
2) | Creates digital games supported with current technology and designs in line with the determined goals. | |
2) | Synthesizes the references to civilization history and mythology taken as reference in the game discipline according to the current game theory. | |
3) | lans the game design with visual and audio dimensions. | |
3) | Compiles and dramatizes written and visual stories using various tools. | |
3) | Plans the delivery of the product to the target audience in the right way. | |
3) | Interprets the historical and theoretical information about analog and digital games. | |
3) | Designs artistic structure to support digital game design. | |
3) | Has awareness for ethical and social responsivity. | |
4) | By supporting the learnt courses with quantitative and qualitative data; and by using verbal and visual communication means, s/he transfers them to the groups within and outside his/her group in a systematical and effective way. | |
4) | Analyzes the structures, logical framework and mechanisms of analog and digital games. | |
4) | Adapts the aesthetic and algorithmic components of digital games. | |
5) | S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. | |
5) | Evaluates the norms and standards present in the works in which s/he takes responsibility in a critical point of view. | |
5) | Uses the knowledge of writing code and animation for digital games designed to be offered on different platforms. | |
6) | Develops strategical, innovative and entrepreneurial ideas. | |
6) | Uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. | |
7) | Acquires competence of managing the change. | |
7) | Constructs the game design and game elements by using them in non-game areas. | |
8) | Shows development personally and socially with and awareness for lifelong learning. | |
9) | Follows advanced technologies and developments about digital transformation. | |
10) | Has cultural awareness and s/he transfers this to the groups within and outside his/her field. | |
11) | Has awareness about citizenship competency. | |
12) | Acquires communication in a Foreign Language (English) competence defined on the level of at least B1 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B2/B2+). |
SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE |
Measurement and Evaluation Methods | # of practice per semester | Level of Contribution |
Homework Assignments | 2 | % 15.00 |
Midterms | 1 | % 35.00 |
Semester Final Exam | 1 | % 50.00 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE |