Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
can define the concepts of computer science and design techniques required in Digital Game Design. |
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2) |
can Interpret the historical and theoretical information about analog and digital games. |
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3) |
can define game design principles, game mechanics, dynamics and episode design concepts. |
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4) |
Avrupa Dil Portfolyosunun en az B1 düzeyinde tanımlanan Yabancı Dilde (İngilizce) iletişim kurma yetkinliği kazanabilme |
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5) |
can analyzes the design elements in the game using the theoretical knowledge. |
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6) |
can list drawing and animation techniques in the context of discipline. |
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7) |
can uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. |
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8) |
can use the knowledge of writing code and animation for digital games designed to be offered on different platforms. |
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9) |
can uses freehand drawing and digital drawing techniques. |
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10) |
can follows advanced technologies and developments about digital transformation. |
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11) |
can have awareness for ethical and social responsivity. |
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12) |
can construct the game design and game elements by using them in non-game areas. |
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