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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60213METOS-ILT0035 Contemporary Art 3 Spring 2 0 2 4
Course Type : Departmental Elective
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: E-Learning
Name of Coordinator: Instructor SELMAN AKIL
Dersin Öğretim Eleman(lar)ı: Instructor SELMAN AKIL
Dr. Öğr. Üyesi GÖKÇE SÖZEN
Profesör Dr. AYŞEGÜL GÜÇHAN
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: The aim of the Contemporary Art course is to show students the ways of understanding art today, to evaluate works of art from sociological and aesthetic perspectives, and to use this information in digital game design and production.
Course Content: The content of the course consists of the meaning and content of art, the dynamics that cause the emerging of contemporary art, art movements, digital culture and new media art perspectives.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Defines the concepts of modern and contemporary art.
  2) ● Expresses contemporary art in the context of cultural background.
  3) ● Explains contemporary art within the framework of creative industries.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) ● Can explain contemporary art with its background.
  2) ● Can evaluate contemporary art as an aesthetic as well as an economic value.
  3) ● Discuss contemporary art in the context of artists, collectors, galleries, museums, auction houses and biennials.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) ● Can take responsibility in an arts institution.
  2) ● Organize a contemporary art exhibition.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Introduction - Two dimensions of the concept of contemporaneity: Contemporary Art as Tradition and Actuality
2) The problem of the meaning and functions of Art (What is art, what it is for and how?)
3) Art Periods and Movements I (Pre-modern times: Art and Divinity)
4) Art Periods and Movements II (Modern Art Movements: Art and Beauty)
5) Emergence of Contemporary Art (Period analysis: Sociology and Dynamics of the Period)
6) Art Movements ( Period Between 1890 - 1930)
7) Art Movements (The Period Between 1930 -1960)
8) Midterm
9) 1960 - 1970s (Actions, Body Art, Conceptual Art, Video Art)
10) Post 1970 (Feminism, Multicultural Aesthetics, Postmodern Art)
11) New Media Art
12) New Media Art and Interface
13) New Media Art and Codes
14) The Relationship between New Media Art and Digital Game
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: ● Antmen, Ahu (2008). 20. Yüzyıl Batı Sanatında Akımlar. Sel Yayıncılık.
● Bayrak, Bengisu & Alioğlu Nazan (2019). Çağdaş Sanatta Anlam Sorunu Üzerine Bir Deneme. Literatür Yayıncılık.
● Ders Notları: Çağdaş Sanat ders sunumları ve makaleler. (Dersin Öğretim Üyesi tarafından sağlanacaktır.)
References: ● Antmen, Ahu (Ed.) (2014). Sanat Cinsiyet. İletişim Yayınları.
● Franck, Dan (2008) Bohemler. Sel Yayıncılık.
● Guilbaut, Serge (2008) New York Modern Sanat Düşüncesini Nasıl Çaldı. Sel Yayıncılık.
● Hicks, Alistair (2015). Küresel Sanat Pusulası. Yapı Kredi Yayınları.
● Leppert, Richard (2002). Sanatta Anlamın Görüntüsü. Ayrıntı Yayınları.
● Stallabrass, Julian (2009). Sanat A.Ş. Çağdaş Sanat ve Bienaller. İletişim Yayınları.
● Thompson, Don (2020). Sanat Mezat. İletişim Yayınları.
● Yardımcı, Sibel (2005) Küreselleşen İstanbul’da Bienal. İletişim Yayınları.

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 1 2 3 4 5 6 7 1 2 3 1 2 3 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3
CLO4
CLO5
CLO6
CLO7
CLO8

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Defines the concepts of computer science and design techniques required in Digital Game Design.
2) Creates digital games supported with current technology and designs in line with the determined goals.
3) Designs artistic structure to support digital game design.
4) Analyzes the structures, logical framework and mechanisms of analog and digital games.
5) S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field.

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4 CLO5 CLO6 CLO7 CLO8
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Homework Assignments 2 % 20.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 0 0 0
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 1 2 2
Project 0 0 0
Homework Assignments 1 2 2
Total Workload of Teaching & Learning Activities - - 4
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 1 2 2
Midterms 1 2 2
Semester Final Exam 1 2 2
Total Workload of Assesment & Evaluation Activities - - 6
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 10
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 4