Course Objectives: |
A student who successfully completes this course uses the concepts of world civilization and art from the beginning to the present. recognize the periods in the history of art and civilization. Distinguish the development of art in painting, sculpture and architecture. Uses the terms art and civilization, analyzes how the historical development of art and civilization has been shaped in the context of the geographical, political, psychological, socio-cultural and aesthetic needs of societies. |
Course Content: |
The definition of art and civilization will be emphasized. The change and differentiation of art and civilization depending on the periods and movements, all the technological and sociological factors that determine them, starting from prehistoric times, Egyptian, Roman and Greek Civilizations, Indian, Chinese, Maya, Inca, Aztec Civilizations and Anatolian art and civilization will be examined. In the course of Art and Civilization History, transformations and developments in art and civilizations from the Middle Ages to the Industrial Revolution will also be shown through art works. |
Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Tell the contemporary art and cultural life on the subject of Art and Civilization
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2) Define the terms used in the field of art and civilization.
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3) List the main developments of the World History of Art and Civilization chronologically.
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4) Recognizes the important movements in Art History.
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5) List the important artists of Art History.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Defines many basic concepts of art and civilization.
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2) Interpret the art theories of art critics and philosophers.
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3) Describes the socio-political and cultural environment in the place and time in which the artists lived.
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4) Compares art movements and expresses them with their own sentences.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) He / she develops critical thinking skills and evaluates works of art from his / her perspective.
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2) Gains knowledge of the role of civilization and art in society, culture, politics and urban life. It values the cultural and artistic environment of the environment and society in which it lives.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Concept of Civilization, What is Art? |
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2) |
465/5000
Prehistoric Ages Civilization and Art |
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3) |
Ancient East (Mesopotamia) Civilization and Art |
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4) |
Ancient Egyptian Civilization and Art
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5) |
Anatolian, Phoenician, Iranian Civilization and Art |
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6) |
Far East: Indian and Chinese Civilization and Art |
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7) |
America: Civilization and Art of the Mayans, Incas, and Aztecs
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8) |
Mid-term Exam |
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9) |
Ancient Greek Civilization and Art, Ancient Roman Civilization and Art
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10) |
Medieval Civilization and Art |
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11) |
Byzantine Civilization and Art |
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12) |
Islamic Civilization and Art |
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13) |
Enlightenment (Science Art and Philosophy)
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14) |
Industrial Revolution and After |
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Course Notes / Textbooks: |
- Server Tanilli “Yüzyılların Gerçeği ve Mirası Cilt: I”,“Yüzyılların Gerçeği ve Mirası Cilt: II” Gombrich, E. H. Sanatın Öyküsü, Remzi Kitabevi
- Fernand Braudel, “Maddi Uygarlık – Dünyanın Zamanı”, İmge Kitabevi.
- Yusuf Çotuksöken, “Uygarlık Çizgisi 1- Denemenin Kıyılarında”, Toroslu Kitaplığı.
- Muazez İlmiye Çığ, “Uygarlığın Kökeni Sümerliler – I”, “Uygarlığın Kökeni Sümerliler II”, Kaynak Yayınları.
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References: |
-Gordon Childe, “Tarihte Neler Oldu”, Alan Yayıncılık.
- McNeil, William H (2005). “Dünya Tarihi”. İmge Kitabevi.
- Jean Botter, (Der.), “Eski Yakın Doğu, Sümer'den Kutsal Kitap'a”, Dost Kitabevi.
- Charles Lindholm, “İslami Ortadoğu”, İmge Kitabevi.
- Joseph Campbell, “Yaratıcı Mitoloji, Tanrının Maskeleri”, İmge Kitabevi.
- Turani, A. Dünya Sanat Tarihi, Ankara, 2007
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Defines the concepts of computer science and design techniques required in Digital Game Design. |
3 |
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1.1 Defines game design principles, game mechanics, dynamics and episode design concepts. |
3 |
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1.2 Lists drawing and animation techniques in the context of discipline. |
1 |
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1.3 Interprets the historical and theoretical information about analog and digital games. |
1 |
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2) |
Creates digital games supported with current technology and designs in line with the determined goals. |
2 |
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2.1 Organizes the digital game design process by planning and analyzing the situation. |
2 |
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2.2 Manages the digital game design process using interdisciplinary components. |
4 |
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2.3 Compiles and dramatizes written and visual stories using various tools. |
4 |
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2.4 Adapts the aesthetic and algorithmic components of digital games. |
2 |
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2.5 Uses the knowledge of writing code and animation for digital games designed to be offered on different platforms. |
1 |
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2.6 Uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. |
1 |
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2.7 Constructs the game design and game elements by using them in non-game areas. |
4 |
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3) |
Designs artistic structure to support digital game design. |
2 |
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3.1 Analyzes the design elements in the game using the theoretical knowledge. |
2 |
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3.2 Uses freehand drawing and digital drawing techniques. |
1 |
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3.3 lans the game design with visual and audio dimensions. |
4 |
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4) |
Analyzes the structures, logical framework and mechanisms of analog and digital games. |
3 |
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4.1 Identifies the problems encountered in the game design process. |
3 |
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4.2 Synthesizes the references to civilization history and mythology taken as reference in the game discipline according to the current game theory. |
5 |
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4.3 Plans the delivery of the product to the target audience in the right way. |
2 |
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5) |
S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. |
2 |
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5.1 Acquires the analyzing solving the problems and managing the conflicts. |
2 |
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5.2 Participates as a team member and takes responsibility in the environments that require the solving of the conflicts and acts as a leader when necessary. |
2 |
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5.3 Has awareness for ethical and social responsivity. |
4 |
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5.4 By supporting the learnt courses with quantitative and qualitative data; and by using verbal and visual communication means, s/he transfers them to the groups within and outside his/her group in a systematical and effective way. |
3 |
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5.5 Evaluates the norms and standards present in the works in which s/he takes responsibility in a critical point of view. |
4 |
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5.6 Develops strategical, innovative and entrepreneurial ideas. |
4 |
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5.7 Acquires competence of managing the change. |
3 |
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5.8 Shows development personally and socially with and awareness for lifelong learning. |
4 |
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5.9 Follows advanced technologies and developments about digital transformation. |
2 |
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5.10 Has cultural awareness and s/he transfers this to the groups within and outside his/her field. |
5 |
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5.11 Has awareness about citizenship competency. |
3 |
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5.12 Acquires communication in a Foreign Language (English) competence defined on the level of at least B1 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B2/B2+). |
2 |
WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
12 |
3 |
36 |
Laboratory |
0 |
0 |
0 |
Application |
4 |
3 |
12 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
1 |
12 |
12 |
Total Workload of Teaching & Learning Activities |
- |
- |
60 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
9 |
18 |
Midterms |
1 |
6 |
6 |
Semester Final Exam |
1 |
6 |
6 |
Total Workload of Assesment & Evaluation Activities |
- |
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30 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
90 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
4 |