Course Objectives: |
In this course, the student; defining visual narrative theories and interpreting the concepts related to visual arts and visual culture from his own perspective, using general procedures and methods in the field of application by adhering to the basic principles of visual narration, and developing concepts in this field, It is aimed to gain interpretation skills and discuss visual narrative applications. |
Course Content: |
The content of the course develops week by week with both theoretical knowledge and project application. Visual communication in the theoretical part of the course; The relation between text and image, examples of mythological visual narration, design processes of visual narration (establishment of narrative structure), visual narration examples in contemporary art. In the application part, the idea progresses through sketching, writing, concept generation, design. In the light of all this information, he presents his project for evaluation. |
Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) List the materials that visual narration will use in the implementation process.
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2) Describes the method of visualizing the texts read.
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3) Defines the terms used in the field of visual narration.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Designs, interprets and creates a unique visual story to visualize the narrative it deals with.
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2) Evaluates the theoretical and practical knowledge specific to visual narrative and compares it with literary fields (literature, oral history etc.)
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Develops analytical and critical thinking skills and evaluates her works with her own words.
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2) In her/his professional studies, she/he formulates the discipline of lifelong learning and production with the methodology she/he has acquired.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Definition of Narration (Narration). Difference Between Narrative and Non-Narrative. Visual Narrative
Read. Reader's Role. |
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2) |
Visual Narrative and Analysis Methods Through Theoretical Texts. |
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3) |
Visual Narrative Techniques and Tools. / Presentation and pre-evaluation of students' project ideas. |
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4) |
Use of Symbols in Visual Narrative. |
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5) |
The Morphology of Folk Tales, Myths and Legends. / Second project submission and evaluation. |
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6) |
Fairy Tales and Psychoanalytic Readings. |
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7) |
The Narrative Structure in Comics. |
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8) |
Midterm exam week: 3rd presentation of the project and submission of the project file. |
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9) |
Radio Narratives; I. and II. Radio Scenarios During World War II. / Evaluation of midterm exam projects and feedback. |
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10) |
Narrative Types and Formulas in Popular Culture. |
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11) |
Narration for Television; Published Only Once and Best Advertisement in History
Chosen, Apple's Legendary Advertisement: Macintosh "1984". |
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12) |
Film and Narration: Discussion on a current movie. / 4th presentation of the project and delivery of the project file. |
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13) |
Visual Narrative and Everyday Life. |
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14) |
The Importance and Effect of Visual Narration in Social Media and Contemporary Art. |
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15) |
Final submission: 5th and final file of the project and the completed project. |
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Defines the concepts of computer science and design techniques required in Digital Game Design. |
5 |
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1.1 Defines game design principles, game mechanics, dynamics and episode design concepts. |
5 |
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1.2 Lists drawing and animation techniques in the context of discipline. |
5 |
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1.3 Interprets the historical and theoretical information about analog and digital games. |
4 |
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2) |
Creates digital games supported with current technology and designs in line with the determined goals. |
5 |
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2.1 Organizes the digital game design process by planning and analyzing the situation. |
5 |
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2.2 Manages the digital game design process using interdisciplinary components. |
5 |
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2.3 Compiles and dramatizes written and visual stories using various tools. |
5 |
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2.4 Adapts the aesthetic and algorithmic components of digital games. |
4 |
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2.5 Uses the knowledge of writing code and animation for digital games designed to be offered on different platforms. |
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2.6 Uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. |
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2.7 Constructs the game design and game elements by using them in non-game areas. |
5 |
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3) |
Designs artistic structure to support digital game design. |
5 |
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3.1 Analyzes the design elements in the game using the theoretical knowledge. |
5 |
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3.2 Uses freehand drawing and digital drawing techniques. |
5 |
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3.3 lans the game design with visual and audio dimensions. |
5 |
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4) |
Analyzes the structures, logical framework and mechanisms of analog and digital games. |
5 |
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4.1 Identifies the problems encountered in the game design process. |
5 |
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4.2 Synthesizes the references to civilization history and mythology taken as reference in the game discipline according to the current game theory. |
5 |
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4.3 Plans the delivery of the product to the target audience in the right way. |
5 |
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5) |
S/he acquires the competencies that develop by the expectations of business world and the society defined as the institutional outcomes of our university on the advanced level in relation with his/her field. |
5 |
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5.1 Acquires the analyzing solving the problems and managing the conflicts. |
5 |
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5.2 Participates as a team member and takes responsibility in the environments that require the solving of the conflicts and acts as a leader when necessary. |
5 |
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5.3 Has awareness for ethical and social responsivity. |
5 |
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5.4 By supporting the learnt courses with quantitative and qualitative data; and by using verbal and visual communication means, s/he transfers them to the groups within and outside his/her group in a systematical and effective way. |
5 |
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5.5 Evaluates the norms and standards present in the works in which s/he takes responsibility in a critical point of view. |
5 |
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5.6 Develops strategical, innovative and entrepreneurial ideas. |
5 |
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5.7 Acquires competence of managing the change. |
4 |
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5.8 Shows development personally and socially with and awareness for lifelong learning. |
5 |
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5.9 Follows advanced technologies and developments about digital transformation. |
4 |
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5.10 Has cultural awareness and s/he transfers this to the groups within and outside his/her field. |
5 |
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5.11 Has awareness about citizenship competency. |
5 |
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5.12 Acquires communication in a Foreign Language (English) competence defined on the level of at least B1 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B2/B2+). |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
0 |
0 |
0 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
1 |
3 |
3 |
Project |
1 |
3 |
3 |
Homework Assignments |
1 |
3 |
3 |
Total Workload of Teaching & Learning Activities |
- |
- |
9 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
0 |
0 |
0 |
Midterms |
1 |
3 |
3 |
Semester Final Exam |
1 |
3 |
3 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
6 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
15 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
4 |