Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
|
|
|
|
| Knowledge
(Described as Theoritical and/or Factual Knowledge.)
|
1) Knows how digital games convey an idea, a message and an emotion.
|
2) Understands digital game design theories and methodologies and uses them in game development.
|
| Skills
(Describe as Cognitive and/or Practical Skills.)
|
1) Knows the basic concepts and graphic engine menus for game making.
|
2) Continues the game making process by performing the previous learning in the game making process.
|
| Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
|
1) Produces a product in the game making process.
|
| Week |
Subject |
Materials Sharing * |
|
Related Preparation |
Further Study |
| 1) |
Unity Game Project |
|
|
| 2) |
Unity 3D Game Project |
|
|
| 3) |
Unity 3D Game Project |
|
|
| 4) |
Unity 3D Game Project |
|
|
| 5) |
Unity 3D Game Project |
|
|
| 6) |
Unity 3D Game Project - Console Settings |
|
|
| 7) |
Unity 3D Game Project - Menu Settings |
|
|
| 8) |
Unity 3D Game Project - Ads Settings |
|
|
| 9) |
Unity 3D Game Project - Sound Settings |
|
|
| 10) |
Unity 3D Game Project - Project Settings |
|
|
| 11) |
Unity 3D Game Project - Animation Applications |
|
|
| 12) |
Unity 3D Game Project II - Survival Game |
|
|
| 13) |
Unity 3D Game Project II - Survival Game |
|
|
| 14) |
Unity 3D Game Project II - Survival Game |
|
|
| 15) |
Unity 3D Game Project II - Survival Game |
|
|
| 16) |
Finishing Projects |
|
|
| |
Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
| 1) |
can define the concepts of computer science and design techniques required in Digital Game Design. |
|
| 2) |
can Interpret the historical and theoretical information about analog and digital games. |
4 |
| 3) |
The ability to think in three dimensions and apply this in a digital environment. |
|
| 4) |
Avrupa Dil Portfolyosunun en az B1 düzeyinde tanımlanan Yabancı Dilde (İngilizce) iletişim kurma yetkinliği kazanabilme |
|
| 5) |
can analyzes the design elements in the game using the theoretical knowledge. |
5 |
| 6) |
can list drawing and animation techniques in the context of discipline. |
4 |
| 7) |
can uses artificial intelligence techniques in the game development process and calculates probabilities based on mathematics and physics rules. |
4 |
| 8) |
Ability to use animation knowledge for digital games designed to be offered on different platforms. |
5 |
| 9) |
can uses freehand drawing and digital drawing techniques. |
3 |
| 10) |
can follows advanced technologies and developments about digital transformation. |
5 |
| 11) |
can have awareness for ethical and social responsivity. |
5 |
| 12) |
can construct the game design and game elements by using them in non-game areas. |
3 |
| WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
| Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Course |
14 |
7 |
98 |
| Laboratory |
0 |
0 |
0 |
| Application |
0 |
0 |
0 |
| Special Course Internship (Work Placement) |
0 |
0 |
0 |
| Field Work |
0 |
0 |
0 |
| Study Hours Out of Class |
0 |
0 |
0 |
| Presentations / Seminar |
0 |
0 |
0 |
| Project |
5 |
10 |
50 |
| Homework Assignments |
1 |
10 |
10 |
| Total Workload of Teaching & Learning Activities |
- |
- |
158 |
| WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
| Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
| Quizzes |
2 |
10 |
20 |
| Midterms |
1 |
6 |
6 |
| Semester Final Exam |
1 |
10 |
10 |
| Total Workload of Assesment & Evaluation Activities |
- |
- |
36 |
| TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
194 |
| ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
8 |