Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1)
Knows and uses the methods of string blocking. Know the structural properties of the fonts used in printing. The elements used in typography, the rules to be observed are known and applied. It has information about fonts and writing families used today. Know the history of alphabet development.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) It has aesthetic point of view at the level that can produce typography and writing product in graphic design.
It creates typography and writing products and projects in graphic design.
Plans the stages of creation, application and production in typography and writin
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1)
In the production of typography product, it independently prepares ideas, draft, concept creation, application and prepress process.
It has the ability to present and present its designs and projects.
The renewed communication and design aspects follow the current writing languages.
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2)
Evaluates the advanced knowledge acquired in the field of typography with a critical approach.
They have the consciousness of the necessity of lifelong learning.
Typography constantly improves professional knowledge and skills.
Gains the ability to evaluate typographic designs from an objective point of view.
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3)
Designs typography in accordance with design criteria.
The writing has the ability to design and create effectively and quickly.
Know the definition of typography, its historical development, the anatomical structures of letters. With this in mind, it is possible to design texts and characters.
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4)
The team has the ability to be involved in their work in a coherent, efficient and effective manner. It communicates verbally, in written and visual form to prepare advanced presentations.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Definition of typography, Historical development and place and importance in graphic design |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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2) |
Basic terms used in typography, pre-Latin alphabet, writing and development of alphabet - Pictographic and ideographic writing |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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3) |
Detailed examination of letter structure and choosing a word to perform draft studies. |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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4) |
Classification of writing characters and their differentiation (light, medium, bold, black, italic, etc.) |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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5) |
Majiscule, minuscule letters and effects in the text and examples of the hierarchical order. |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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6) |
Print writing and classification, font and writing families |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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7) |
Espaslar, various proportions of letter spaces |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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8) |
Midterm
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Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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9) |
Text editing formats, blocking and readability |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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10) |
ecognize font characters and use them in text by type |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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11) |
Do a study by playing with letters |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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12) |
Discussion on incorrect and correct case studies |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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13) |
Thicknesses, serifs, italics, narrow and wide characters and features |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, compute
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14) |
String heights in the string and image, the process of reading and reading |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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15) |
Roman capital, kursiv and Karl Devri miniskül writings |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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16) |
Final |
Pen, eraser, square notebook, millimetric papers or notebook, ruler, miter, compass, rapido pens, computer
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products, |
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1.1 Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management. |
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1.2 Has the theoretical knowledge about new media technologies, interactive media design, multi-media management, web design, oyun digital game design ından which are various fields of digital design. |
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1.3 Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design. |
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1.4 Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation. |
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2) |
Develops creative designs with the knowledge acquired in the field. |
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2.1 Has practical knowledge of creative directing during commercial shooting. |
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2.2 To make manual and computer aided drawing |
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2.3 Uses current graphics software in computer environment. |
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2.4 Having basic video capture and camera usage information; Video montage, Know editing techniques, |
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2.5 Web designing, developing and managing a web page effectively and effectively, |
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2.6 To be able to use current graphics software in computer environment, |
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2.7 Designs computer games and mobile applications in a manner that dominates digital and design areas. |
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2.8 To be able to use the technical equipments related to photography and image effectively and effectively, |
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2.9 Plans and conducts marketing activities of institutions and organizations through digital media and social media. |
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3) |
Having enough knowledge to make creative directives during commercials, |
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3.1 Experience all processes in business life. |
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3.2 Takes part in the activities related to the field of education in an enterprise operating in its field. |
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3.3 Compares theoretical knowledge and application. |
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3.4 Compiles the knowledge and experience gained in the field. |
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4) |
Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society. |
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4.1 Gains the ability to analyze and solve problems. |
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4.2 Has ethical and social responsibility awareness. |
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4.3 Takes responsibility as a team member in the field of business and operations. |
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4.4 Be aware of written, oral communication and interaction. |
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4.5 Follows advanced technologies and developments related to digital transformation. |
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4.6 Gain awareness of lifelong learning. |
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4.7 Has awareness of citizenship competence. |
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4.8 Evaluates the developments in the field with an entrepreneurial understanding. |
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4.9 To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio. |
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