Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1)
1- Material knowledge about art and design, technical and technological
possesses equipment and expresses this information.
2-Designs according to changing and evolving society dynamics.
3-At every stage of education, in the direction of science, technology and
artistic values
originality, narrative power, application of scientific method, analysis and
the ability to use materials.
4-Visualization, perception, awareness, expression in the formation of creative
thinking and bring these differences together for a new fiction and thought.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1)
1 - Recognize the basic problems related to the field and discuss these problems.
These issues are Global and regional problems (environment, etc.).
2 - By evaluating the time and space conditions, design and visualize the project.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1)
1 - Knowledge of materials and materials necessary for art and design, technical
and technological it has navy and uses this information.
2 - Gain the ability to be individuals who can express their ideas verbally and
criticize their work.
3 - Visualization, perception, awareness, expression in the formation of creative
thinking and bring these differences together for a new fiction and thought.
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2)
1 - Produces new, original works of art that can go out of the molds.
2 - By studying the technical concepts and questioning the design transform
designing action into a lifestyle.
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3)
1 - It is enough to do scientific research related to the field.
2 - Evaluating the supply-demand balance for art production, economic sense.
3 - History of art, aesthetics, sociology, psychology and philosophy and other arts
the ability to discuss relationships.
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4)
1 - Discovering, evaluating, criticizing, artistic sensitivity and aesthetic concerns.
2 - Evaluating the supply-demand balance for art production, economic sense.
3 - Participates in artistic formations and activities, either individually or as a
group.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Introduction to the course and information about the course
Explaining the course plan and grading
(Orientation) |
Computer and projection machine.
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2) |
What is Communication?
Communication Process
Reasons to Communicate
Contact Categories |
Computer, projection machine and course book
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3) |
What is Design?
Design Types
Design process |
Computer, projection machine and course book
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4) |
Visual Design Elements |
Computer, projection machine and course book
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5) |
Color: Color psychology characteristics and perceived effects - meanings, dimensions, considerations in color selection |
Computer, projection machine and course book
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6) |
Visual Perception and Factors Affecting Perception |
Computer, projection machine and course book
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7) |
Homework presentation and general review |
Computer, projection machine and course book
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8) |
Midterm |
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9) |
Theories of visual perception - Gestalt |
Computer, projection machine and course book.
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10) |
Theories of Visual Perception - Cognitive |
Computer, projection machine and course book.
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11) |
Theories of Visual Perception - Probabilistic teaching |
Computer, projection machine and course book.
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12) |
Theories of Visual Perception - Direct |
Computer and projection machine
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13) |
Theories of Visual Perception - Neurophysiological |
Computer and projection machine
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14) |
Theories of Visual Perception - Constructivist |
Computer and projection machine
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15) |
Final |
Computer and projection machine
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Course Notes / Textbooks: |
Bilgisayar destekli projeksiyon ile sunum.
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References: |
-Grafik Tasarımda Görsel Algı, Abdulgani Arıkan, 2008 Eğitim Kitabevi.
-Sanat Tasarım ve Görsel Kültür, BARNARD Malcolm, Ütopya Yayınevi.
-İletişim ve Grafik Tasarım, Emre BECER, Dost yayınları.
-Görsel İletişim ve Grafik Tasarım, 2017, Tevfik Fikret Uçar, İnkılap Yayınevi
-Grafik tasarım temelleri : Grafik tasarımda renk / Gavin Ambrose, Paul Harris ; çev. Bengisu Bayrak. Yayın, Dağıtım İstanbul : Literatür Yayınları, 2013.
-Grafik tasarım temelleri : Grafik tasarımda imge / Gavin Ambrose, Paul Harris ; çev. Mustafa Kemal İz. Yayın, Dağıtım İstanbul : Literatür Yayınları, 2013.
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
This course, evaluate artistic, cultural, aesthetic developments and influences over historical and contemporary art and design products |
1 |
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1.1 Basic principles of communication, design and graphic design. |
1 |
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1.2 Apply basic design operations. |
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1.3 * |
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1.4 Has the knowledge to be able to use computer programs adequately in graphic design. |
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2) |
Makes drawing / painting by hand, Photographing, Visual / graphic design (design of advertising and promotional products, packaging design, portfolio design, etc.). To be able to use typography effectively as a visual communication tool, to use current graphics software in computer environment,
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2.1 Recognize design, application and printing stages. |
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2.2 Makes educational graphic designs. |
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3) |
Using Turkish and vocational foreign language to communicate on the basis of oral and written narration on international platforms |
3 |
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3.1
Be aware of the necessity of lifelong learning. |
3 |
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4) |
Follows up-to-date and technological developments in the national and international frameworks related to Graphic Design, interprets and applies psychological, sociological, ethical and economic responsibilities and obligations of the profession.
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4 |
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4.1 Recognize and follow the authorities in the field of art and design. |
4 |
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4.2
Has the aesthetic point of view to produce graphic design product. |
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5) |
Develops individual and group professional strategies and plans for all processes (design-print-presentation) in the context of professional performance and relationships.
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5 |
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5.1 * |
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5.2 * |
5 |
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5.3 * |
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5.4 * |
5 |
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5.5 * |
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5.6 * |
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5.7 * |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
15 |
2 |
30 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
15 |
1 |
15 |
Presentations / Seminar |
7 |
1 |
7 |
Project |
0 |
0 |
0 |
Homework Assignments |
2 |
2 |
4 |
Total Workload of Teaching & Learning Activities |
- |
- |
56 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
0 |
0 |
0 |
Midterms |
1 |
1 |
1 |
Semester Final Exam |
1 |
1 |
1 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
2 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
58 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
3 |