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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
50211METOZ-GRT0153 Desktop Publishing 2 Fall 2 0 2 3
Course Type : Compulsory
Cycle: Associate      TQF-HE:5. Master`s Degree      QF-EHEA:Short Cycle      EQF-LLL:5. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor AKİF KEMAL KARATEPE
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SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: Desktop publishing education aims to be able to use conceptual and aesthetic information, computer aided design technologies effectively, and to design all printed publishing elements with an original and creative perspective, covering technical problems and design processes in the adaptation of design principles and basic education.
Course Content: Definition and development of desktop publishing, hardware and technological developments forming desktop publishing, preparation of a document in desktop publishing, general concepts in desktop publishing, types of formats used in desktop publishing, concepts about color in desktop publishing will be handled. Also the subtleties and applications of newspaper and magazine design from desktop publishing items.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Explains the concept of Desktop Publishing.
  2) Lists the features of the image recording formats.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Explains the components of the image processing computer package program (tool box, pallets, menus)
  2) Makes designs for many Works (posters, book and magazine covers, etc. )by using a variety of software packages.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Has the ability to take part in team work harmoniously, efficiently and effectively. Communicates verbally, in writing and visually, capable of preparing advanced presentations.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Main concepts and definitions in desktop publishing Presentation with desktop computer and projection machine.
2) Desktop publishing hardware concepts and definitions Presentation with desktop computer and projection machine
3) In desktop publishing, Adobe InDesign Interface applications and teaching menus. Desktop computer and projection machine
4) Exploring Adobe Indesign and performing a one-page work, making applications by examining how to use image files and texts in design. Desktop computer and projection machine
5) Designing multi-page jobs in Adobe Indesign program, setting the page dimensions, determining the design steps in the direction of post-printing processes. Desktop computer and projection machine
6) Determining what needs to be done for a four page brochure design application and realizing a brochure design application at the end of the course. Creating a second weekly assignment by collecting the digital copies of the design made at the end of the lesson. Desktop computer and projection machine
7) How to design magazines without page limitation and determine what to do in the direction of printing and post-printing processes Desktop computer and projection machine
8) Midterm Desktop computer
9) Application and creation of book cover design Desktop computer and projection machine.
10) The creation of a 10 page magazine design, the use of master pages, the creation of articles in the magazine. Begin application work. Desktop computer and projection machine.
11) Continue the previous half-finished practice study. Explanation of the collection of digits at the end of the course and the delivery of paper outlets to the following week. Desktop computer and projection machine.
12) Examination of newspaper page designs and examination of how to make printed media tools such as large size, multi-page newspaper and application studies. Desktop computer and projection machine.
13) Designing a newspaper in a target newspaper format, using ready-made texts from ready-made Word and other word processing programs written by the authors, making necessary arrangements on them. Desktop computer and projection machine.
14) To design different newspaper pages. Collecting the digits of the applications made at the end of the course. Desktop computer and projection machine.
15) Continue with the previous half-finished practice study. Explanation of the collection of digits at the end of the course and the delivery of paper exits to the following week. Desktop computer and projection machine.
16) Final Exam Desktop Computer
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: BECER, E., (2008). İletişim ve Grafik Tasarım. Ankara: Dost Kitabevi Yayınları.
POLAT, Ali Atıf (2013). Reklam Grafiği. Konya: Zoom Yayınevi.
YANIK, Hayri (2008). Masaüstü Yayıncılık, (2. Baskı). İstanbul: Dönence Basım ve Yayın Hizmetleri. RIES, Al ve RIES Laura (2000).
Marka Yaratmanın 22 Kuralı (Çeviren: Atakan Özdemir). Ankara: Kapital Medya Hizmetleri A.Ş.
References: Esma Civcir- Temel Tasarım ve Tasarım İlkeleri
Malcolm Barnard-Sanat Tasarım ve Görsel Kültür

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 4 1 2 1 1 2 1 2 3 4 5 6 7
CLO1
CLO2
CLO3
CLO4
CLO5

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) This course, evaluate artistic, cultural, aesthetic developments and influences over historical and contemporary art and design products 4
2) Makes drawing / painting by hand, Photographing, Visual / graphic design (design of advertising and promotional products, packaging design, portfolio design, etc.). To be able to use typography effectively as a visual communication tool, to use current graphics software in computer environment, 4
3) Using Turkish and vocational foreign language to communicate on the basis of oral and written narration on international platforms
4) Follows up-to-date and technological developments in the national and international frameworks related to Graphic Design, interprets and applies psychological, sociological, ethical and economic responsibilities and obligations of the profession. 4
5) Develops individual and group professional strategies and plans for all processes (design-print-presentation) in the context of professional performance and relationships. 5

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4 CLO5
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Homework Assignments 2 % 20.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 2 28
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 6 6
Total Workload of Teaching & Learning Activities - - 34
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 8 16
Midterms 1 8 8
Semester Final Exam 1 8 8
Total Workload of Assesment & Evaluation Activities - - 32
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 66
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 3