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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
50611METOZ-GOI0011 Computer Aided Design I 1 Fall 2 1 3 5
Course Type : Compulsory
Cycle: Associate      TQF-HE:5. Master`s Degree      QF-EHEA:Short Cycle      EQF-LLL:5. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Dr. Öğr. Üyesi ALİ AŞUR DELEN
Dersin Öğretim Eleman(lar)ı: Dr. Öğr. Üyesi ALİ AŞUR DELEN
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: The aim of this course is to develop students' graphic design abilities with Adobe Illustrator and Adobe Photoshop package program and to make them work in digital environment.
Course Content: Designing vector and pixel based graphic design products using Adobe Illustrator and Adobe Photoshop to teach students creative thinking and problem solving.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) 1- Recognize the relevant principles of basic communication, design and graphic design. 2- Graphic design workshops such as advertising, publishing, printing, and information on industry needs. 3- It is used in graphic design, has enough information to use computer programs sufficiently. 4. Has knowledge about the values of professional responsibility and ethics. 5- Recognize contemporary, original, aesthetic and applicable graphic design products. 6- Knows and follows the authorities in the field of art and design. 7- Recognizes computer-aided graphic design programs. 8- Recognizes the stages of design, application and printing.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) 1- It has aesthetic point of view to produce graphic design products. 2- It creates graphic design products and projects. 3- Planning the stages of creation, application and production of graphic design. 4- Designs all kinds of graphic design product. 5- Use computer aided graphic design programs effectively and quickly. 6- Know the stages of design before printing and after printing.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) 1- Independently prepare the processes of creating ideas, drafts, concepts, preparing applications and printing, in creating graphic design products. 2- Advertising agencies, graphic design studios, advertising departments of companies; create advertising campaign concepts and design products. 3- It has the ability to present and present its designs and projects. 4- Followed up-to-date communication programs and design perspective.
  2) 1- Critically evaluates the advanced knowledge in the field of graphic design. 2- To have the consciousness of the necessity of lifelong learning. 3. Continuously develops professional knowledge and skills. 4- It gains the ability to evaluate its designs from an objective point of view.
  3) 1- Design all kinds of graphic design products according to design criteria. 2. Has the ability to use professional computer programs professionally, efficiently and quickly. 3 - Professional responsibilities related to work areas such as advertising agencies and design studios are capable of acting in accordance with their ethical values.
  4) 1- The team has the ability to be involved in their work in a harmonious, productive and effective manner. 2- To communicate verbally, in written and visual form to prepare advanced presentations.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1)
1) Study area recognition, tools in the study area, panellists and menus. Mac. computer, tablet projection machine
2) Tools Drawing with pan, pencil and pencil tools. Mac. computer, tablet projection machine
3) Selection operations, alignments (drawing with Pen tool) Mac. computer, tablet projection machine
4) Color and coloring, use of gradients (coloring works with geometric shapes) Mac. computer, tablet projection machine
5) Working with Type properties (Type tool, character and paragraph properties) Mac. computer, tablet, projection machine
6) Working with layers (Typographic arrangements and coloring studies) Mac. computer, tablet, projection machine
7) Converting objects. Use of Transform, Pathfinder panels (application with geometric shapes) Mac. computer, tablet, projection machine
8) Midterm Mac. computer, tablet, projection machine
9) Effects, symbols and brushes (Emblem and logo design) Mac. computer, tablet, projection machine
10) Corporate Identity Design (Emblem and logo design) Mac. computer, tablet, projection machine
11) Corporate Identity Design (Business Card, Letterhead, Envelope, Diplomat Envelope, Bag Envelope and Folded File Designs) Mac. computer, tablet, projection machine
12) Corporate Identity Design (Invitation, CD and CD Envelope, Sign, Totem and Invoice Designs) Mac. computer, tablet, projection machine
13) Corporate Identity Catalog Page Design Mac. computer, tablet, projection machine
14) Corporate Identity Catalog Page Design Mac. computer, tablet, projection machine
15) Corporate Identity Catalog Page Design Mac. computer, tablet, projection machine
16) Final exam Mac. computer, tablet, projection machine
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: Araştırma, Web siteleri ve dijital ve baskılı kaynaklar.
References: http://tv.adobe.com/product/illustrator/
http://tv.adobe.com/product/photoshop/

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4
1 2 3 4 1 2 3 4 5 6 7 8 9 1 2 3 4 1 2 3 4 5 6 7 8 9
CLO1
CLO2
CLO3
CLO4
CLO5
CLO6

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products, 4
2) Develops creative designs with the knowledge acquired in the field. 2
3) Having enough knowledge to make creative directives during commercials, 4
4) Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society. 3

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4 CLO5 CLO6
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Midterms 1 % 50.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 3 5 15
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 2 4 8
Project 3 9 27
Homework Assignments 3 10 30
Total Workload of Teaching & Learning Activities - - 122
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 6 12
Midterms 1 3 3
Semester Final Exam 1 2 2
Total Workload of Assesment & Evaluation Activities - - 17
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 139
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 5