Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1)
Students will have knowledge about the action and effect actions on practical and theoretical fields and the ways and methods of these actions.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) They learn about the methods of performing their actions on program bases.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) They can produce works within the framework of fiction, story or event and create works that can be published.
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2) They learn about universal applications and methods.
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3) Acquiring sufficient knowledge in practice and theoretical knowledge, aware of the requirements and fields of the sector.
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4) They have the competence to convey the event, subject or story with the works uncovered within the scope of the requirements of their fields.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Explanation of animation concept. Describe how the thinking creator of the animation develops (general) |
Presentation Prepared by the Instructor.
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2) |
The emergence of animation in Turkey and narrative history of animation in Turkey |
Presentation Prepared by the Instructor.
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3) |
Historical development of country animations and narration of US animation history |
Presentation Prepared by the Instructor.
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4) |
Canadian animation and Norman McLaren's contributions to animation development and examples |
Presentation Prepared by the Instructor.
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5) |
Animation cinema developments and examples in England and France |
Presentation Prepared by the Instructor.
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6) |
Animation cinema developments and examples in Belgium, Switzerland and Italy |
Presentation Prepared by the Instructor.
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7) |
Animation cinema developments and examples in Germany and Holland |
Presentation Prepared by the Instructor.
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8) |
Mid-term |
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9) |
Animation cinema developments and examples in Czech Republic, Slovakia, Romania and Bulgaria |
Presentation Prepared by the Instructor.
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10) |
Animation cinema developments and examples in Poland, Hungary, Yugoslavia, Russia and China |
Presentation Prepared by the Instructor.
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11) |
Japanese Animation Cinema and Anime |
Presentation Prepared by the Instructor.
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12) |
Animation areas and the situation in Turkey |
Presentation Prepared by the Instructor.
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13) |
Types and function of animations on the internet |
Presentation Prepared by the Instructor.
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14) |
General review and reinforcement |
Presentation Prepared by the Instructor.
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15) |
Final |
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
This course, evaluate artistic, cultural, aesthetic developments and influences over historical and contemporary art and design products |
1 |
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1.1 Basic principles of communication, design and graphic design. |
1 |
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1.2 Apply basic design operations. |
1 |
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1.3 * |
1 |
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1.4 Has the knowledge to be able to use computer programs adequately in graphic design. |
1 |
2) |
Makes drawing / painting by hand, Photographing, Visual / graphic design (design of advertising and promotional products, packaging design, portfolio design, etc.). To be able to use typography effectively as a visual communication tool, to use current graphics software in computer environment,
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1 |
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2.1 Recognize design, application and printing stages. |
1 |
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2.2 Makes educational graphic designs. |
2 |
3) |
Using Turkish and vocational foreign language to communicate on the basis of oral and written narration on international platforms |
2 |
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3.1
Be aware of the necessity of lifelong learning. |
2 |
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4) |
Follows up-to-date and technological developments in the national and international frameworks related to Graphic Design, interprets and applies psychological, sociological, ethical and economic responsibilities and obligations of the profession.
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4 |
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4.1 Recognize and follow the authorities in the field of art and design. |
4 |
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4.2
Has the aesthetic point of view to produce graphic design product. |
4 |
5) |
Develops individual and group professional strategies and plans for all processes (design-print-presentation) in the context of professional performance and relationships.
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3 |
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5.1 * |
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5.2 * |
3 |
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5.3 * |
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5.4 * |
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5.5 * |
3 |
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5.6 * |
5 |
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5.7 * |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
3 |
42 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
2 |
5 |
10 |
Homework Assignments |
2 |
4 |
8 |
Total Workload of Teaching & Learning Activities |
- |
- |
60 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
4 |
8 |
Midterms |
1 |
4 |
4 |
Semester Final Exam |
1 |
3 |
3 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
15 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
75 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
3 |