Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Week |
Subject |
Materials Sharing * |
|
Related Preparation |
Further Study |
1) |
An overview of Adobe After Effects, layers and layer options, compositions and timing. |
ppt presentation
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2) |
An overview of Adobe Illustrator, vectoral graphics and importing them into After Effects, saving and rendering options. |
ppt presentation
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3) |
Introduction to computer animation, keyframes, transform paramètres (position, rotation, scale, opacity) making motion graphics with solids. |
ppt presentation
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4) |
Character design for animation, cutting and masking tools in illustrator and After Effects, basic knowledge of light, shadow, contour and texture. |
ppt presentation
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5) |
Adding joints by puppet tool, making of a walking animation, parenting and managing multiple layers. |
ppt presentation
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6) |
Quiz |
lecture presentations
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7) |
Camera, depth, light and 3d environment knowledge. Animation, light and shadow terms in 3d environment. |
ppt presentation
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8) |
Mid-term |
lecture presentations
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9) |
An overview of some basic effects like stroke, glow, noise and blur. Adding texts and text effects, working with 3d objects in 2d environment. |
ppt presentation
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10) |
Keying and erasing background, alpha matte and luma matte, compositing with curves and other colour effects. |
ppt presentation
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11) |
sound and graphics synchronisation. |
ppt presentation
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12) |
Color modes in After Effects and other layer options, scripts and coding for animation. |
ppt presentation
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13) |
QUIZ |
lecture presentations
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14) |
Final exam |
lecture presentations
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
|
Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Ability to evaluate artistic, cultural, aesthetic developments and influences through historical and contemporary art and design products, |
5 |
|
1.1 Has theoretical knowledge in the field of communication theories, visual culture, art and cinema history, advertising, brand and media management. |
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1.2 Has the theoretical knowledge about new media technologies, interactive media design, multi-media management, web design, oyun digital game design ından which are various fields of digital design. |
5 |
|
1.3 Has theoretical knowledge in photography, film language and production processes, video post production, three dimensional design. |
5 |
|
1.4 Has the knowledge to plan and conduct projects in the field and to make monitoring and evaluation. |
3 |
2) |
Develops creative designs with the knowledge acquired in the field. |
5 |
|
2.1 Has practical knowledge of creative directing during commercial shooting. |
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2.2 To make manual and computer aided drawing |
5 |
|
2.3 Uses current graphics software in computer environment. |
5 |
|
2.4 Having basic video capture and camera usage information; Video montage, Know editing techniques, |
4 |
|
2.5 Web designing, developing and managing a web page effectively and effectively, |
2 |
|
2.6 To be able to use current graphics software in computer environment, |
5 |
|
2.7 Designs computer games and mobile applications in a manner that dominates digital and design areas. |
5 |
|
2.8 To be able to use the technical equipments related to photography and image effectively and effectively, |
5 |
|
2.9 Plans and conducts marketing activities of institutions and organizations through digital media and social media. |
1 |
|
|
|
3) |
Having enough knowledge to make creative directives during commercials, |
4 |
|
3.1 Experience all processes in business life. |
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3.2 Takes part in the activities related to the field of education in an enterprise operating in its field. |
4 |
|
3.3 Compares theoretical knowledge and application. |
1 |
|
3.4 Compiles the knowledge and experience gained in the field. |
3 |
4) |
Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society. |
4 |
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4.1 Gains the ability to analyze and solve problems. |
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4.2 Has ethical and social responsibility awareness. |
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4.3 Takes responsibility as a team member in the field of business and operations. |
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4.4 Be aware of written, oral communication and interaction. |
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4.5 Follows advanced technologies and developments related to digital transformation. |
4 |
|
4.6 Gain awareness of lifelong learning. |
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4.7 Has awareness of citizenship competence. |
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4.8 Evaluates the developments in the field with an entrepreneurial understanding. |
1 |
|
4.9 To be able to communicate in a Foreign Language (English) defined at least at the A2 level of the European Language Portfolio. |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
0 |
0 |
0 |
Laboratory |
15 |
3 |
45 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
1 |
10 |
10 |
Total Workload of Teaching & Learning Activities |
- |
- |
55 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
5 |
10 |
Midterms |
1 |
15 |
15 |
Semester Final Exam |
1 |
20 |
20 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
45 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
100 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
3 |