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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60213METOZ-CFA0047 Project Design (Cartoon Animation) 4 Fall 2 4 4 8
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor HALİL İBRAHİM BERAT İLK
Dersin Öğretim Eleman(lar)ı: Instructor HALİL İBRAHİM BERAT İLK
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: Finds, decides and shares ideas about the project to be designed by watching sample short films about cartoon techniques. Develops and implements his/her idea in line with the feedback given. He/She does synopsis writing, character design, storyboarding and animatic work. Tests motion, background, and timing editing. He/she presents his film in the appropriate media environment.
Course Content: After the idea design and development processes are completed, the project design process begins. After the stages of story design, synopsis writing, character design, background creation, selection of animation technique, feedback is given to the storyboard works created and revision is provided. The animatic film, which emerged in line with the revisions made, forms the basis of the work to be released in the graduation project.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) To be able to define animation techniques.
  2) To be able to describe the animation production process.
  3) To understand the principles of animation production.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Decide on cartoon techniques.
    2.1) She/He gets ideas for her/his movie.
    2.2) She/He shares her/his idea, develops it and puts it into practice.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Performs scene design and character design while performing animation.
    2.1) Performs and tests animations in accordance with the film technique. Tests motion, background, and timing editing.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Watching cartoon and animation samples and making criticism
2) Finding and analyzing examples of short animation works
3) Idea development process
4) Synopsis creation
5) Character design and storyboarding
6) Arrangement and criticism of storyboards
7) Starting to animate in animation
8) Midterm
9) Animation mobility
10) Line test critique of moves
11) Coloring the drawn squares
12) Painting the drawn squares
13) Animatic production, editing and sound activities
14) Animatic Presentation and Revised
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks:
References:

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 4 5 6 7 8 1 2 1 2 1 2 3 4 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO1
CLO2
CLO3
CLO4
CLO5
CLO6
CLO7

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Designs visual elements creatively and comprehensibly in Cartoon and Animation.
2) Adopts the principle of being original in Cartoon and Animation.
3) Synthesizes different disciplines in Cartoon and Animation.
4) Applies the theoretical knowledge that he learned by being in business life for a half year.
5) Gains advanced competencies developed in line with the expectations of the business world and society and defined as the institutional outcomes of our university.

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO1 CLO2 CLO3 CLO4 CLO5 CLO6 CLO7
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Project 2 % 20.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 6 84
Laboratory 0 0 0
Application 14 4 56
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 4 10 40
Homework Assignments 2 6 12
Total Workload of Teaching & Learning Activities - - 192
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 0 0 0
Midterms 1 8 8
Semester Final Exam 1 8 8
Total Workload of Assesment & Evaluation Activities - - 16
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 208
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 8