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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60213METOZ-CFA0292 Digital Design Tools 1 Spring 2 2 3 5
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Dr. Öğr. Üyesi ORKUN YÖNTEM
Dersin Öğretim Eleman(lar)ı: Dr. Öğr. Üyesi ORKUN YÖNTEM
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: It is aimed that people who receive training from this course can apply photo manipulation, key visual and digital technical equipment in a fully competent manner.
Course Content: In the Digital Design Tools course, the technological developments in the field of graphic design and the teaching of computer programs in the visualization process enable the student to become a fully equipped designer and illustrator in the sectoral sense. Students who take this course will reinforce the methods that are important in the advertising and illustration industry such as Photo manipulation techniques, Digital illustration, Matte Painting, Poster Design, Pixel Art and Key visual in Adobe Photoshop software, together with original project creations.

Course Specific Rules

None

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
Skills (Describe as Cognitive and/or Practical Skills.)
  1)
    2.1) The Digital Design Tools course plays an important role in providing program learning outcomes through advertising design, digital illustration and photo manipulation techniques. Students who successfully complete the Digital Design Tools course can realize projects at the level of global agency and professional illustrator with their field-specific theoretical and practical knowledge.
    2.2) • Comprehend the technological developments in digital painting and graphic design. • The student can become an illustrator and designer with the competence to implement and manage a project on a sectoral basis. • Makes methodological studies and practices throughout the idea, design and production processes.
  2)
    3.3) • Can use photo processing and digital illustration techniques effectively. • The student can analyze and apply design problems in different styles and disciplines. • Gains the ability to analyze and manage the problems and conflicts encountered in project production. • Can effectively apply Photoshop program and content at the sectoral level.
  3) Experience 2D drawing and solid modeling process.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) He/She synthesizes the methods of using digital design tools and develops its own unique way of production.
  2) He/She puts forth projects in teamwork with her friends.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: • Beginner’s Guide to Digital Painting in Photoshop: Characters, 2015
• Digital Painting in Photoshop: Industry Techniques for Beginners: A comprehensive introduction to technieques and approaches, 2018
• Master the Art of Speed Painting: Digital Painting Techniques, 2016
• Begginer’s Guide to Digital Painting in Photoshop, Nykolai Aleksander 2012
References: • The Invisible Art: The Legends of Movie Matte Painting, Mark Cotta Vaz 2004
• The Digital Matte Painting Handbook, David B. Mattingly 2011
• Light for Visal Artists: Understanding & Using Light in Art & Design, Richard Yot 2011
• Beginner’s Guide to Digital Painting in Photoshop, 202
• Sketching from the Imagination: An Insight into Creative Drawing, 2013
• Color and Light: A Guide fort he Realist Painter, James Gurnet Art 2010
• Adobe Photoshop Classroom in a Book, Andrew Faulkner & Conrad Chavez 2020

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 4 5 6 7 8 1 2 1 2 1 2 3 4 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3
CLO4
CLO5
CLO6

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Designs visual elements creatively and comprehensibly in Cartoon and Animation. 5
2) Adopts the principle of being original in Cartoon and Animation. 5
3) Synthesizes different disciplines in Cartoon and Animation. 3
4) Applies the theoretical knowledge that he learned by being in business life for a half year. 3
5) Gains advanced competencies developed in line with the expectations of the business world and society and defined as the institutional outcomes of our university. 5

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4 CLO5 CLO6
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Homework Assignments 1 % 25.00
Presentation 1 % 0
Midterms 1 % 25.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 6 4 24
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 10 10
Total Workload of Teaching & Learning Activities - - 76
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 5 10
Midterms 1 10 10
Semester Final Exam 1 20 20
Total Workload of Assesment & Evaluation Activities - - 40
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 116
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 5