SECTION I: GENERAL INFORMATION ABOUT THE COURSE |
Course Code | Course Name | Year | Semester | Theoretical | Practical | Credit | ECTS |
60213METOZ-CFA0374 | Cartoon Workshop II | 2 | Spring | 2 | 4 | 4 | 8 |
Course Type : | Compulsory |
Cycle: | Bachelor TQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree |
Language of Instruction: | Turkish |
Prerequisities and Co-requisities: | N/A |
Mode of Delivery: | Face to face |
Name of Coordinator: | Instructor GÖKHAN AYDIN |
Dersin Öğretim Eleman(lar)ı: |
Instructor BURCU KARTAL BEKTAŞ |
Dersin Kategorisi: | Programme Specific |
SECTION II: INTRODUCTION TO THE COURSE |
Course Objectives: | In addition to the basic principles of motion graphics, which the students who take this course have seen in the Cartoon Workshop I lesson; physical animations such as gravity, wind, chain, rope, forward kinematics and inverse kinematics and character animations of their own designs. |
Course Content: | In this course, gravity, wind, chain, string, forward and reverse kinematics animations will be applied with Duik, Newton3 and Particle Illusion software, which are plug-ins running on the two-dimensional animation software Adobe After Effects software. In addition, Adobe Character Animator software will enable students who take this course to create original projects. |
Knowledge (Described as Theoritical and/or Factual Knowledge.) | ||
1) Gains the requirements of physical animation design.
Explain the terminology of the basic principles of physical animation and particle animation. |
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Skills (Describe as Cognitive and/or Practical Skills.) | ||
1) Makes methodological study and application throughout the idea, design and production processes.
It synthesizes its original approach with current approaches and technologies in the field of physical animation and adopts independent decision-making in its designs. |
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Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) | ||
1) Experience all the processes of the animation industry.
Gains the competence to analyze and manage the problems and conflicts encountered in project production. |
Week | Subject | ||
Related Preparation | Further Study | ||
1) | Meeting, course content, teaching and course evaluation criteria, What is physical animation? What are physical forces? By what means are physical animations made? | ||
2) | What are plugins of After Effects? How install them and how are they using? | ||
3) | Installation of Newton3 in Adobe After Effects and the types of forces used in physical animations. | ||
4) | Making an example physical animation with Newton3. | ||
5) | Particle Illusion Interface | ||
6) | Making particle animation with Particle Illusion and its use in Adobe After Effects. | ||
7) | An example animation production with Particle Illusion. | ||
8) | Midterm | ||
9) | Interface, usage areas and sample files of Adobe Character Animator software. | ||
10) | Transfer of the character produced with Adobe Illustrator software to Adobe Character Animator, creation and animation of the bone system. | ||
11) | Transfer of the character produced with Adobe Photoshop software to Adobe Character Animator, creation and animation of the bone system. | ||
12) | One-on-one work and feedback with the student. | ||
13) | One-on-one work and feedback with the student. | ||
14) | One-on-one work and feedback with the student. | ||
15) | Finalterm |
Course Notes / Textbooks: | • The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, Richard Williams, 2012 • Layout and Composition for Animation, Ed Ghertner, 2010 • Animation Art: From Pencil to Pixel, the illustrated History of Cartoon, Anime & CGI, Jerry Beck, 2004 • Animation from Pencils to Pixels: Classical Techniques for the Digital Animator, Tony White, 2006 • Timing for Animation, Harold Whitaker & John Halas, 1981 • Art in Motion, Revised Edition: Animation Aesthetics, Maureen Furniss, 1998 • The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, Jeffrey A. Orkun & Susan Zwerman, 2010 • How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation, Tony White, 2009 • Cartoons: One Hundred Years of Cinema Animation, Giannalberto Bendazzi, 1994 • Animation: A World History, Giannalberto Bendazzi, 2015 • Adobe After Effects Classroom in a Book, Lisa Fridsma & Brie Gyncild, 2020 • After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist, Chris Meyer & Trish Meyer, 2007 • After Effects for Designers: Graphic and Interactive Design in Motion, Chris Jackson, 2018 • Hands-On Motion Graphics with Adobe After Effects CC, David Dodds, 2019 • Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Chris Meyer & Trish Meyer, 2010 • After Effects: The Power Of Expression, Francois Lefebvre, 2018 |
References: | • The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation, Chris Patmore, 2003 • Walt Disney Animation Studios The Archive Series Layout & Background, Walt Disney Animation Research Library, 2011 • The Art and Inventions of Max Fleischer: American Animation Pioneer, Ray Pointer, 2017 • After Effects Expressions, Marcus Geduld, 2009 • The Illusion of Life: Disney Animation, Frank Thomas & Ollie Johnston, 1995 • Cartooning: Animation with Preston Blair: Learn to animate step by step, Preston Blair, 2019 • Animation: The Whole Story, Howard Beckerman, 2003 • The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators, Andreas Deja, 2015 • How to Animate Advancing Your Animation Beyond The Basics: A Guide To Becoming A Top Animator, Chris Derochie, 2018 • After Effects and Cinema 4D Lite: 3D Motion Graphics and Visual Effects Using CINEWARE, Chris Jackson, 2015 • Learn Adobe After Effects CC for Visual Effects and Motion Graphics, Joe Dockery & Conrad Chavez, 2019 • The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation, Kit Laybourne, 1998 • Adobe Animate Classroom in a Book, Russel Chun, 2020 • Draw With Jazza - Creating Characters: Fun and Easy Guide to Drawing Cartoons and Comics, Josiah Brooks, 2016 • Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook, Peter Parr, 2018 |
SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs) |
CLOs/PLOs | KPLO 1 | KPLO 2 | KPLO 3 | KPLO 4 | KPLO 5 | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 1 | 2 | 1 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
CLO1 | ||||||||||||||||||||||||||||
CLO2 | ||||||||||||||||||||||||||||
CLO3 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE |
Lectures | |
Discussion | |
Case Study | |
Problem Solving | |
Demonstration | |
Views | |
Laboratory | |
Reading | |
Homework | |
Project Preparation | |
Thesis Preparation | |
Peer Education | |
Seminar | |
Technical Visit | |
Course Conference | |
Brain Storming | |
Questions Answers | |
Individual and Group Work | |
Role Playing-Animation-Improvisation | |
Active Participation in Class |
Midterm | |
Presentation | |
Final Exam | |
Quiz | |
Report Evaluation | |
Homework Evaluation | |
Oral Exam | |
Thesis Defense | |
Jury Evaluation | |
Practice Exam | |
Evaluation of Implementation Training in the Workplace | |
Active Participation in Class | |
Participation in Discussions |
LEARNING & TEACHING METHODS | ASSESMENT & EVALUATION METHODS | ||||||||||||||||||||
CLO1 | CLO2 | CLO3 | |||||||||||||||||||
-Lectures | -Midterm | ||||||||||||||||||||
-Discussion | -Presentation | ||||||||||||||||||||
-Case Study | -Final Exam | ||||||||||||||||||||
-Problem Solving | -Quiz | ||||||||||||||||||||
-Demonstration | -Report Evaluation | ||||||||||||||||||||
-Views | -Homework Evaluation | ||||||||||||||||||||
-Laboratory | -Oral Exam | ||||||||||||||||||||
-Reading | -Thesis Defense | ||||||||||||||||||||
-Homework | -Jury Evaluation | ||||||||||||||||||||
-Project Preparation | -Practice Exam | ||||||||||||||||||||
-Thesis Preparation | -Evaluation of Implementation Training in the Workplace | ||||||||||||||||||||
-Peer Education | -Active Participation in Class | ||||||||||||||||||||
-Seminar | - Participation in Discussions | ||||||||||||||||||||
-Technical Visit | |||||||||||||||||||||
-Course Conference | |||||||||||||||||||||
-Brain Storming | |||||||||||||||||||||
-Questions Answers | |||||||||||||||||||||
-Individual and Group Work | |||||||||||||||||||||
-Role Playing-Animation-Improvisation | |||||||||||||||||||||
-Active Participation in Class |
Measurement and Evaluation Methods | # of practice per semester | Level of Contribution |
Quizzes | 1 | % 10.00 |
Homework Assignments | 1 | % 10.00 |
Midterms | 1 | % 30.00 |
Semester Final Exam | 1 | % 50.00 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE |
WORKLOAD OF TEACHING & LEARNING ACTIVITIES | |||
Teaching & Learning Activities | # of Activities per semester | Duration (hour) | Total Workload |
Course | 14 | 2 | 28 |
Laboratory | 0 | 0 | 0 |
Application | 14 | 4 | 56 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 0 | 0 | 0 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 1 | 24 | 24 |
Total Workload of Teaching & Learning Activities | - | - | 108 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES | |||
Assesment & Evaluation Activities | # of Activities per semester | Duration (hour) | Total Workload |
Quizzes | 1 | 24 | 24 |
Midterms | 1 | 30 | 30 |
Semester Final Exam | 1 | 30 | 30 |
Total Workload of Assesment & Evaluation Activities | - | - | 84 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) | 192 | ||
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) | 8 |