Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1)
2.1) Comprehend the theoretical and conceptual approaches.
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2) Comprehend the importance of the field at local, national and international levels.
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3) Comprehend the importance of public relations and advertisement activities in the field.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Generate strategic communication plans for art and cultural activities
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2) Prepare practical sponsorship proposals.
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3) Produce digital communication content
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4) Formulate audience development strategies for the art and culture activities
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Comprehend the issues of field
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2) Evaluate the outcomes of the public relations and advertisement activities in the field.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Introduction |
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2) |
On popular music |
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3) |
The Social Functions of Popular Music |
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4) |
The Music Industry and the Record Labels |
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5) |
Film Gösterimi |
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6) |
The music industry and digital distribution channels |
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7) |
The platformization of the music industry |
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8) |
Midterm |
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9) |
Popular Music as promotion culture |
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10) |
The economy of live music |
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11) |
Popular Music as optimization culture |
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12) |
Cultural Intermediaries in the Digital Age |
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13) |
Cultural Entrepreneurship |
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14) |
Evaluation |
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15) |
Final Exams |
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16) |
Final Exams |
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Designs visual elements creatively and comprehensibly in Cartoon and Animation. |
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1.1 Gains the requirements of design and visual communication in animation. |
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1.2 It produces original and creative films. |
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1.3 It designs and presents the message to be given in accordance with the target audience. |
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1.4 It adopts independent decision making while designing. |
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1.5 Applies the principles of Cartoon and Animation. |
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1.6 Follows and applies technologies in the field. |
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1.7 It adopts design principles. |
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1.8 Understands the equipment that can demonstrate and develop professional knowledge and skills in the animation industry. |
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2) |
Adopts the principle of being original in Cartoon and Animation. |
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2.1 It respects the copyrights of works by other artists or designers. |
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2.2 The study reaches the target audience by analyzing the areas it will produce. |
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3) |
Synthesizes different disciplines in Cartoon and Animation. |
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3.1 Synthesizes social events, history and art |
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3.2 He/She presents his/her works in workshops, festivals and exhibitions in his/her country or in different countries of the world. |
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4) |
Applies the theoretical knowledge that he learned by being in business life for a half year. |
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4.1 Experience all processes in business life. |
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4.2 It takes part in activities related to the field of education in a company operating in its field. |
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4.3 Compares theoretical knowledge with practice. |
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4.4 Absorbs the knowledge and experience gained in the field. |
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5) |
Gains advanced competencies developed in line with the expectations of the business world and society and defined as the institutional outcomes of our university. |
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5.1 Gains the ability to analyze problems, solve problems and manage conflicts. |
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5.2 It takes duties and responsibilities as a team member in environments that require solving problems, and leads when necessary. |
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5.3 Has ethical and social responsibility awareness. |
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5.4 Supporting what they have learned with quantitative and qualitative data; transfers systematically and impressively to the groups outside and outside the field by using written, verbal and visual communication tools. |
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5.5 Evaluate the norms and standards existing in the works that he takes responsibility from a critical perspective. |
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5.6 It develops strategic, innovative and entrepreneurial ideas. |
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5.7 Gains the ability to manage change. |
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5.8 It shows personal and social development with lifelong learning awareness. |
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5.9 It follows the developments in advanced technologies and digital transformation. |
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5.10 It has cultural awareness and transfers it to groups outside and outside the field. |
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5.11 Has awareness of citizenship competence. |
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5.12 Gains the competence to communicate in a Foreign Language (English) defined in at least B1 level of the European Language Portfolio. (B2 / B2 + level for the programs whose language of instruction is English) |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
2 |
28 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
14 |
4 |
56 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
0 |
0 |
0 |
Total Workload of Teaching & Learning Activities |
- |
- |
84 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
3 |
1 |
3 |
Midterms |
1 |
2 |
2 |
Semester Final Exam |
1 |
2 |
2 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
7 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
91 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
3 |