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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60612METOS-ILT0115 Brand Design and Communication in Metaverse 3 Fall 2 1 3 4
Course Type : Departmental Elective
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Profesör Dr. PINAR SEDEN MERAL
Dersin Öğretim Eleman(lar)ı: Profesör Dr. PINAR SEDEN MERAL
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: The aim of this course is for students to define the definition of the concept of metaverse, its structure, basic features, possible business models to be created in the metaverse, and to structure the brand design and construction of the institutions that will take place in the metaverse.
Course Content: The concept of metaverse, the building blocks of the metaverse, business models in the metaverse, being a brand in the metaverse and the design of the brands that will take place in the metaverse and the application of the design of the brands that will take place in the metaverse constitute the content of this course.

Course Specific Rules

No rules.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Defines the concept of metaverse and its basic features.
  2) Recognizes the fields associated with the metaverse.
  3) Knows the building blocks of the Metaverse.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Can configure the visual identity of a brand to be included in Metaverse.
  2) Evaluate the design of a brand in Metaverse.
  3) Metaverse can restructure a brand to take place.
  4) Evaluate the cultural codes within the design of a brand in the metaverse.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Configure the design process of a brand in Metaverse.
  2) Decide on graphic and digital applications in the design of the brand in Metaverse.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Orientation
2) Web Development - Introduction to Metaverse Concept and Features The Metaverse (Mathew Ball), p. 9-14; Metaverse (Terry Winters), p. 1-7; Dijital Markalama p.163-183
3) Building Blocks of the Metaverse I – Introduction to the Virtual Economy Metaverse (Terry Winters), p. 24-36.
4) Building Blocks of the Metaverse II – 3D, AI, AR, VR, VL Dijital Markalama (Pınar Seden Meral) p. 189-197, 326-336
5) Business Models in Metaverse Metaverse (Terry Winters), p. 70-79.
6) Branding in Metaverse and Unlimited Creativity Step Into The Metaverse (Mark Van Rıjmenam), p. 89-105.
7) Branding in Metaverse – The Future of Metaverse: Multiverse Metaverse (Emrah Kaya), p. 123-135.
8) Midterm
9) Brand Design Brief on Metaverse
10) Free Group Work
11) Presentation I
12) Presentation II
13) Presentation III
14) Presentation IV
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: ● Terry Winters, Metaverse, Kodlab Yayınları
● Pınar Seden Meral, Dijital Markalama, Dora Yayınevi
● Mathew Ball The Metaverse
● Emrah Kaya, Metaverse, Nemesis Kitap
● Mark Van Rıjmenam, Step Into The Metaverse
● Neal Stephenson, Parazit
References: ● Jean Baudrillard, Simularklar ve Simülasyon
● Manuel Castells, Ağ Toplumu
● Ercan Altuğ Yılmaz, Sekizinci Sanat Oyun
● William Gibson, Neuromancer
● Clotaire Rapaille, Kültür Kodu

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 4 5 1 2 3 4 5 6 7 8 9 10 11 1 2 3 4 1 2 3 4 5 6 7 8 10 11 12 13 14 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO1
CLO2
CLO2
CLO3
CLO4
CLO5
CLO6
CLO7

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Can use theoretical and applied information on communication design, communication sciences and other social sciences related to communication design collectively and incordinately. 5
2) Conduct, develop and manage visual and content studies in traditional and new media environments. 5
3) Apply the theoretical knowledge that is learned in business life for a semester. 5
4) The competencies that are developed in line with the expectations of the business world and society and which are defined as the institutional outputs of our university are at the basic level. 5
5) Gain the competencies defined as the institutional outcomes of our university which are developed in line with the expectations of business and society 4

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO1 CLO2 CLO2 CLO3 CLO4 CLO5 CLO6 CLO7
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 2 % 10.00
Midterms 1 % 40.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 3 42
Laboratory 0 0 0
Application 0 0 0
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 1 5 5
Project 1 10 10
Homework Assignments 0 0 0
Total Workload of Teaching & Learning Activities - - 57
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 5 10
Midterms 1 20 20
Semester Final Exam 1 20 20
Total Workload of Assesment & Evaluation Activities - - 50
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 107
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 4