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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60211METOS-CFA0637 Matte Painting 4 Fall 2 2 3 4
Course Type : Departmental Elective
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Dr. Öğr. Üyesi ORKUN YÖNTEM
Dersin Öğretim Eleman(lar)ı: Dr. Öğr. Üyesi ORKUN YÖNTEM
Dersin Kategorisi:

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: It is aimed to teach the use of the matte painting technique, which is not very much for children, its areas of use and the tools used with this technique in appropriate forms of education in the world.
Course Content: It is an application course that includes research on the subject of the project, learning photo manipulation and photobash techniques, learning overpaint painting technique, perspective and composition, analyzing the fictional scene and applying it in accordance with the concept, discussion and analysis over the studies.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
Skills (Describe as Cognitive and/or Practical Skills.)
  1) While implementing his design, he learns to use computer hardware and software.
  2) • Comprehend the technological development in matte painting. • The student can become a designer who has the competence to implement and manage a project on a sectoral basis. • Makes methodological studies and applications throughout the idea, design and production processes. • Can use photo manipulation and digital illustration, photobasg techniques effectively. • The student can analyze and apply design problems in different styles and disciplines. • Gains the ability to analyze and manage the problems and conflicts encountered in project production.
  3) Creative and visual thinker.
  4) Designs an idea/content/message with authentic visualization.
  5) Learns to solve the difficulties encountered while applying the design in digital environment.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) 1. Meeting, course content, processing and evaluation criteria, Photoshop history? What is photo manipulation? The history of animation and Matte Painting
2) 2. Matte painting definition. What is photobash? / Image size and resolution / Introduction of general design panels (zoom tool, pentool, layer, mask, etc.) / Photo manipulation applications on recognized panels. Stock images, brush packs that I have prepared before for the techniques I will show for the lesson.
3) 3. Recognition of design panels and explanation of their functions on the project / Matte painting project application (Designer to create a brush suitable for the project and apply it on the work) Stock images, brush packs that I have prepared before for the techniques I will show for the lesson.
4) 4. Application of an Apocalyptic Mail Apocalyptic environment with students. Today, a dairy application review of how panels such as Layer, Artboard, Brightness & Contrast, Blending mode can be painted in May. Photo manipulation project application with learned techniques. Stock images and brush packs that I have prepared for the techniques I will show for the lesson.
5) Analyzing the Post Apocalyptic environment assignments I gave the previous week by reflecting on the stage, addressing the shortcomings of the students and revising their projects. Stock images and brush packs that I have prepared for the techniques I will show for the lesson.
6) 6. Evaluation of the project and revising it over its deficiencies.
7) Midterm Exam (Via Live Project)
8) Applying the Overpaint technique on a 3D set with students. Discussion on the tricks and details of the technique. 3D interior set
9) Overpaint application on a selected subject. 2 weeks of homework.
10) Overpaint application to characters, vehicles and objects on a selected subject. 2 weeks of homework.
11) Examining the homework as a class and revising its deficiencies.
12) Evaluation of the projects based on the homework and discussing and revising the missing parts as a class.
13) Requesting a concept design creation based on two different concepts given. Sweet and Scary concepts.
14) Final Exam
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: The Digital Matte Painting Handbook / The Invisible Art: The Legends of Movie Matte Painting / d'artiste Matte Painting 2: Digital Artists Master Class / Color and Light: A Guide for the Realist Painter / How to Draw: drawing and sketching objects
References:

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 4 5 6 7 8 1 2 1 2 1 2 3 4 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3
CLO4
CLO5

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Designs visual elements creatively and comprehensibly in Cartoon and Animation.
2) Adopts the principle of being original in Cartoon and Animation.
3) Synthesizes different disciplines in Cartoon and Animation.
4) Applies the theoretical knowledge that he learned by being in business life for a half year.
5) Gains advanced competencies developed in line with the expectations of the business world and society and defined as the institutional outcomes of our university.

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4 CLO5
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Field Work 1 % 0
Special Course Internship (Work Placement) 1 % 0
Midterms 1 % 50.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 6 4 24
Laboratory 0 0 0
Application 6 5 30
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 4 2 8
Presentations / Seminar 2 4 8
Project 5 6 30
Homework Assignments 1 4 4
Total Workload of Teaching & Learning Activities - - 104
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 6 12
Midterms 1 6 6
Semester Final Exam 1 8 8
Total Workload of Assesment & Evaluation Activities - - 26
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 130
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 4