Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) While implementing his design, he learns to use computer hardware and software.
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2) • Comprehend the technological development in matte painting.
• The student can become a designer who has the competence to implement and manage a project on a sectoral basis.
• Makes methodological studies and applications throughout the idea, design and production processes.
• Can use photo manipulation and digital illustration, photobasg techniques effectively.
• The student can analyze and apply design problems in different styles and disciplines.
• Gains the ability to analyze and manage the problems and conflicts encountered in project production.
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3) Creative and visual thinker.
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4) Designs an idea/content/message with authentic visualization.
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5) Learns to solve the difficulties encountered while applying the design in digital environment.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
1. Meeting, course content, processing and evaluation criteria, Photoshop history? What is photo manipulation? The history of animation and Matte Painting |
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2) |
2. Matte painting definition. What is photobash? / Image size and resolution / Introduction of general design panels (zoom tool, pentool, layer, mask, etc.) / Photo manipulation applications on recognized panels. |
Stock images, brush packs that I have prepared before for the techniques I will show for the lesson.
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3) |
3. Recognition of design panels and explanation of their functions on the project / Matte painting project application (Designer to create a brush suitable for the project and apply it on the work) |
Stock images, brush packs that I have prepared before for the techniques I will show for the lesson.
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4) |
4. Application of an Apocalyptic Mail Apocalyptic environment with students. Today, a dairy application review of how panels such as Layer, Artboard, Brightness & Contrast, Blending mode can be painted in May. Photo manipulation project application with learned techniques. |
Stock images and brush packs that I have prepared for the techniques I will show for the lesson.
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5) |
Analyzing the Post Apocalyptic environment assignments I gave the previous week by reflecting on the stage, addressing the shortcomings of the students and revising their projects. |
Stock images and brush packs that I have prepared for the techniques I will show for the lesson.
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6) |
6. Evaluation of the project and revising it over its deficiencies. |
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7) |
Midterm Exam (Via Live Project) |
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8) |
Applying the Overpaint technique on a 3D set with students. Discussion on the tricks and details of the technique. |
3D interior set
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9) |
Overpaint application on a selected subject. 2 weeks of homework. |
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10) |
Overpaint application to characters, vehicles and objects on a selected subject. 2 weeks of homework. |
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11) |
Examining the homework as a class and revising its deficiencies. |
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12) |
Evaluation of the projects based on the homework and discussing and revising the missing parts as a class. |
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13) |
Requesting a concept design creation based on two different concepts given. Sweet and Scary concepts. |
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14) |
Final Exam |
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Designs visual elements creatively and comprehensibly in Cartoon and Animation. |
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1.1 Gains the requirements of design and visual communication in animation. |
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1.2 It produces original and creative films. |
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1.3 It designs and presents the message to be given in accordance with the target audience. |
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1.4 It adopts independent decision making while designing. |
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1.5 Applies the principles of Cartoon and Animation. |
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1.6 Follows and applies technologies in the field. |
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1.7 It adopts design principles. |
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1.8 Understands the equipment that can demonstrate and develop professional knowledge and skills in the animation industry. |
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2) |
Adopts the principle of being original in Cartoon and Animation. |
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2.1 It respects the copyrights of works by other artists or designers. |
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2.2 The study reaches the target audience by analyzing the areas it will produce. |
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3) |
Synthesizes different disciplines in Cartoon and Animation. |
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3.1 Synthesizes social events, history and art |
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3.2 He/She presents his/her works in workshops, festivals and exhibitions in his/her country or in different countries of the world. |
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4) |
Applies the theoretical knowledge that he learned by being in business life for a half year. |
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4.1 Experience all processes in business life. |
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4.2 It takes part in activities related to the field of education in a company operating in its field. |
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4.3 Compares theoretical knowledge with practice. |
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4.4 Absorbs the knowledge and experience gained in the field. |
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5) |
Gains advanced competencies developed in line with the expectations of the business world and society and defined as the institutional outcomes of our university. |
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5.1 Gains the ability to analyze problems, solve problems and manage conflicts. |
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5.2 It takes duties and responsibilities as a team member in environments that require solving problems, and leads when necessary. |
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5.3 Has ethical and social responsibility awareness. |
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5.4 Supporting what they have learned with quantitative and qualitative data; transfers systematically and impressively to the groups outside and outside the field by using written, verbal and visual communication tools. |
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5.5 Evaluate the norms and standards existing in the works that he takes responsibility from a critical perspective. |
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5.6 It develops strategic, innovative and entrepreneurial ideas. |
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5.7 Gains the ability to manage change. |
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5.8 It shows personal and social development with lifelong learning awareness. |
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5.9 It follows the developments in advanced technologies and digital transformation. |
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5.10 It has cultural awareness and transfers it to groups outside and outside the field. |
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5.11 Has awareness of citizenship competence. |
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5.12 Gains the competence to communicate in a Foreign Language (English) defined in at least B1 level of the European Language Portfolio. (B2 / B2 + level for the programs whose language of instruction is English) |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
6 |
4 |
24 |
Laboratory |
0 |
0 |
0 |
Application |
6 |
5 |
30 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
4 |
2 |
8 |
Presentations / Seminar |
2 |
4 |
8 |
Project |
5 |
6 |
30 |
Homework Assignments |
1 |
4 |
4 |
Total Workload of Teaching & Learning Activities |
- |
- |
104 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
6 |
12 |
Midterms |
1 |
6 |
6 |
Semester Final Exam |
1 |
8 |
8 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
26 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
130 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
4 |