Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Defines the concepts of modern and contemporary art.
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2) ● Expresses contemporary art in the context of cultural background.
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3) ● Explains contemporary art within the framework of creative industries.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) ● Can explain contemporary art with its background.
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2) ● Can evaluate contemporary art as an aesthetic as well as an economic value.
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3) ● Discuss contemporary art in the context of artists, collectors, galleries, museums, auction houses and biennials.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) ● Can take responsibility in an arts institution.
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2) ● Organize a contemporary art exhibition.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Introduction -
Two dimensions of the concept of contemporaneity:
Contemporary Art as Tradition and Actuality |
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2) |
The problem of the meaning and functions of Art
(What is art, what it is for and how?) |
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3) |
Art Periods and Movements I
(Pre-modern times: Art and Divinity) |
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4) |
Art Periods and Movements II
(Modern Art Movements: Art and Beauty) |
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5) |
Emergence of Contemporary Art
(Period analysis: Sociology and Dynamics of the Period) |
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6) |
Art Movements
( Period Between 1890 - 1930) |
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7) |
Art Movements
(The Period Between 1930 -1960) |
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8) |
Midterm |
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9) |
1960 - 1970s
(Actions, Body Art, Conceptual Art, Video Art) |
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10) |
Post 1970
(Feminism, Multicultural Aesthetics, Postmodern Art) |
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11) |
New Media Art |
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12) |
New Media Art and Interface |
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13) |
New Media Art and Codes |
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14) |
The Relationship between New Media Art and Digital Game |
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Course Notes / Textbooks: |
● Antmen, Ahu (2008). 20. Yüzyıl Batı Sanatında Akımlar. Sel Yayıncılık.
● Bayrak, Bengisu & Alioğlu Nazan (2019). Çağdaş Sanatta Anlam Sorunu Üzerine Bir Deneme. Literatür Yayıncılık.
● Ders Notları: Çağdaş Sanat ders sunumları ve makaleler. (Dersin Öğretim Üyesi tarafından sağlanacaktır.)
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References: |
● Antmen, Ahu (Ed.) (2014). Sanat Cinsiyet. İletişim Yayınları.
● Franck, Dan (2008) Bohemler. Sel Yayıncılık.
● Guilbaut, Serge (2008) New York Modern Sanat Düşüncesini Nasıl Çaldı. Sel Yayıncılık.
● Hicks, Alistair (2015). Küresel Sanat Pusulası. Yapı Kredi Yayınları.
● Leppert, Richard (2002). Sanatta Anlamın Görüntüsü. Ayrıntı Yayınları.
● Stallabrass, Julian (2009). Sanat A.Ş. Çağdaş Sanat ve Bienaller. İletişim Yayınları.
● Thompson, Don (2020). Sanat Mezat. İletişim Yayınları.
● Yardımcı, Sibel (2005) Küreselleşen İstanbul’da Bienal. İletişim Yayınları.
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Designs visual elements in an understandable, original and functional way. |
5 |
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1.1 Defines the design aspect of visual language by seeing it as a powerful communication tool. |
5 |
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1.2 Transfers current knowledge to practice in all areas of communication design. |
4 |
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1.3 Examines the contemporary art practices critically. |
5 |
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2) |
Knowledge and skill by combining critically analyzed theoretical knowledge with practice, It supports the processing and presentation of the design project work. |
4 |
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2.1 By experiencing visual messages that convey knowledge and ideas with theory and practice combines. |
4 |
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2.2 It prepares you for the evolving nature of design by dealing with the social, technological and ecological context of design practice. |
4 |
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2.3 Their ability to express design practices and process prepares them for the industry thanks to their emphasis on real-world problem solving. |
5 |
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2.4 Word / text processing and production in design studios and computer labs
The use of technologies for the students is shown and practical experience is gained. |
3 |
3) |
Designs that respond to their context in formally and conceptually innovative ways they are ready. |
5 |
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3.1 Develop insight into an exploratory and iterative design process. |
5 |
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3.2 Knows and pays attention to the principle of functionality and originality while designing. |
5 |
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3.3 Practice seeing, understanding and changing visual language as a powerful communication tool It solves by integrating with. |
5 |
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3.4 Creating a visual language that conveys its own interpretations to design by thinking critically analyze how others will understand the work. |
5 |
4) |
Applies the theoretical knowledge learned in business life for a half year. |
3 |
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4.1 Experience all processes in business life. |
3 |
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4.2 It takes part in activities related to the field of education in an enterprise operating in its field. |
5 |
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4.3 Compares the theoretical information with the application. |
5 |
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4.4 They compile the knowledge and experience gained in the field. |
5 |
5) |
Gains advanced competencies that develop in line with the expectations of the business world and society and define as the institutional outputs of our university. |
5 |
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5.1 Gains the competence to analyze and solve problems and manage conflicts. |
5 |
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5.2 In environments that require resolution of problems, she takes responsibility and responsibility as a team member and leads when necessary. |
5 |
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5.3 It has an ethical and social responsibility awareness. |
5 |
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5.4 Supporting what they learned with quantitative and qualitative data; Using written, verbal and visual communication tools, he transfers them systematically and effectively to groups outside and outside the field. |
5 |
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5.5 Evaluate critically the norms and standards that exist in the work responsible for. |
5 |
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5.6 It develops strategic, innovative and entrepreneurial ideas. |
5 |
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5.7 Gains the competence to manage change. |
5 |
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5.8 It shows personal and social development with the awareness of lifelong learning. |
5 |
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5.9 Follows advanced technologies and developments in digital transformation |
4 |
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5.10 It has cultural awareness and transfers it to groups outside and within its field. |
5 |
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5.11 Has awareness of civic competence. |
5 |
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5.12 Gains the competence to communicate in a Foreign Language (English) defined at at least B1 level of the European Language Portfolio. (For programs where the medium of instruction is English, at B2 / B2 + level) |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
0 |
0 |
0 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
1 |
2 |
2 |
Project |
0 |
0 |
0 |
Homework Assignments |
1 |
2 |
2 |
Total Workload of Teaching & Learning Activities |
- |
- |
4 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
1 |
2 |
2 |
Midterms |
1 |
2 |
2 |
Semester Final Exam |
1 |
2 |
2 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
6 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
10 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
4 |