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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60211METOS-ILT0015 Introduction To Digital Modeling 1 Fall 2 2 3 4
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor ALİ ÇAĞAN UZMAN
Dersin Öğretim Eleman(lar)ı: Instructor GÖKHAN AYDIN
Dersin Kategorisi: Field Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: It is aimed that the students taking this course can create 3D design elements at the beginner level that they can use in their communication design projects and produce 3D visuals in line with the information.
Course Content: Within the scope of this course, students will first learn the terminology of the 3D universe through 3D Studio Max and Blender software and then reinforce it with applications. They will try to apply the terminology and techniques they have learned in communication projects.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Knows the conceptual, objective and software 3rd dimension concepts and can express the value of participation in projects
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Comprehends the terminology of the three-dimensional world and develops terminology knowledge in the light of current developments.
  2) It uses the necessary main infrastructure to switch to different software when necessary.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Thanks to its command of basic concepts, 3 tests the contribution of the possibilities offered by the dimension to the quality

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Course orientation, course content introduction and introduction.
2) 3D concept, coordinate system, epure system.
3) Software interface, basic objects handling and moving
4) Display settings and perspective handling tools, advanced basic objects, two-dimensional objects
5) Modifiers that make two-dimensional objects three-dimensional and Loft Modeling
6) Cylindrical Object and Spline Modeling with Lathe
7) Polygon Modeling
8) Midterm
9) Blender interface, select and move, viewport usage, center of gravity
10) Edit mode, loop cut
11) Modifiers, Array, Bevel, Mirror etc.
12) 3d Logo making
13) Illumination of the logo in digital environment
14) Rendering the made logo and using it in other software
15) Final Exam
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: The Complete Guide to Blender Graphics: Computer Modeling & Animation 7th Edition, John M. Blain, A K Peters Ltd, 2022

Learning Blender 3rd Edition, Oliver Villar, Addison-Wesley Professional 3rd Edition, 2021

Beginner’s Guide to Creating Characters in Blender, 3dtotal Publishing, 3DTotal Publishing, 2021

Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender, Gianpiero Moioli, Apress, 2022

Blender 2D Animation: The Complete Guide to the Grease Pencil, John M. Blain, A K Peters/CRC Press, 2021

Lighting for Animation: The Art of Visual Storytelling, Jasmine Katatikarn, Michael Tanzillo, Routledge, 2016

Light for Visual Artists Second Edition: Understanding and Using Light in Art & Design 2nd Edition, Richard Yot, Laurence King Publishing, 2019

Digital Lighting And Rendering 2nd Edition, Jeremy Birn, New Riders Pub, 2006
References: 3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max, Jamie Cardoso, A K Peters/CRC Press, 2016

Deconstructing the Elements with 3ds Max: Create Natural Fire, Earth, Air and Water without Plug-ins 3rd Edition, Pete Draper, Routledge, 2008

Game Engine Architecture 3rd Edition, Jason Gregory, A K Peters/CRC Press, 2018

3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan, Sergey Kosarevsky, Packt Publishing, 2021

Real Time Visual Effects for the Technical Artist, Chris Roda, CRC Press, 2022

Real-Time Rendering 4th Edition, Tomas Akenine-Möller, Eric Haines, Naty Hoffman, A K Peters/CRC Press, 2018

Fundamentals of Computer Graphics 5th Edition, Steve Marschner, Peter Shirley, A K Peters/CRC Press, 2021

Production Pipeline Fundamentals for Film and Games, Renee Dunlop, Routledge, 2014

The Complete Guide to Photorealism for Visual Effects, Visualization and Games, Eran Dinur, Routledge, 2021

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 4 5 1 2 3 4 5 6 7 8 9 10 11 1 2 3 4 1 2 3 4 5 6 7 8 10 11 12 13 14 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3
CLO4

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Can use theoretical and applied information on communication design, communication sciences and other social sciences related to communication design collectively and incordinately. 3
2) Conduct, develop and manage visual and content studies in traditional and new media environments. 2
3) Apply the theoretical knowledge that is learned in business life for a semester. 2
4) The competencies that are developed in line with the expectations of the business world and society and which are defined as the institutional outputs of our university are at the basic level. 3
5) Gain the competencies defined as the institutional outcomes of our university which are developed in line with the expectations of business and society 2

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3 CLO4
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 1 % 10.00
Homework Assignments 1 % 10.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 2 28
Laboratory 0 0 0
Application 14 2 28
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 1 4 4
Homework Assignments 2 10 20
Total Workload of Teaching & Learning Activities - - 80
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 1 4 4
Midterms 1 2 2
Semester Final Exam 1 4 4
Total Workload of Assesment & Evaluation Activities - - 10
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 90
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 4