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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60211METOZ-GRT0374 Graphic Design Studio II 2 Spring 2 2 3 6
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Dr. Öğr. Üyesi ORKUN YÖNTEM
Dersin Öğretim Eleman(lar)ı: Dr. Öğr. Üyesi ORKUN YÖNTEM
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: It is aimed that the graduates of this course will be able to apply techniques such as photo manipulation, Key Visual and digital illustration in a fully competent manner at the sectoral level.
Course Content: In the Graphic Design Studio II course, the technological developments in the field of graphic design and the teaching of computer programs in the visualization process enable the student to become a fully equipped designer and illustrator in the sectoral sense. Students who take this course will reinforce the methods that are important in the advertising and illustration industry such as Photo manipulation techniques, Digital illustration, Matte Painting, Poster Design, Pixel Art and Key visual in Adobe Photoshop software, together with original project creations.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Creative and visual thinker.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) While implementing his design, he learns to use computer hardware and software.
  2)
    3.1) • Comprehend the technological development in the field of graphic design. • The student can become a designer with the competence to implement and manage a project on a sectoral basis. • Makes methodological studies and practices throughout the idea, design and production processes. • Can use photo manipulation and digital illustration techniques effectively. • The student can analyze and apply design problems in different styles and disciplines. • Gains the ability to analyze and manage the problems and conflicts encountered in project production. • Can effectively apply Photoshop program and its contents at sectoral level.
  3) Learns to solve the difficulties encountered while applying the design in digital environment.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Designs an idea/content/message with authentic visualization.
  2) It uses authentic graphic language to prepare graphics products.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: • The Invisible Art: The Legends of Movie Matte Painting, Mark Cotta Vaz 2004
• The Digital Matte Painting Handbook, David B. Mattingly 2011
• Light for Visal Artists: Understanding & Using Light in Art & Design, Richard Yot 2011
• Beginner’s Guide to Digital Painting in Photoshop, 202
• Sketching from the Imagination: An Insight into Creative Drawing, 2013
• Color and Light: A Guide fort he Realist Painter, James Gurnet Art 2010
• Adobe Photoshop Classroom in a Book, Andrew Faulkner & Conrad Chavez 2020
References: • Beginner’s Guide to Digital Painting in Photoshop: Characters, 2015
• Digital Painting in Photoshop: Industry Techniques for Beginners: A comprehensive introduction to technieques and approaches, 2018
• Master the Art of Speed Painting: Digital Painting Techniques, 2016
• Begginer’s Guide to Digital Painting in Photoshop, Nykolai Aleksander 2012

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO1
CLO2
CLO3
CLO4
CLO5

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Designs visual elements in an understandable, original and functional way. 5
2) Knowledge and skill by combining critically analyzed theoretical knowledge with practice, It supports the processing and presentation of the design project work. 5
3) Designs that respond to their context in formally and conceptually innovative ways they are ready. 5
4) Applies the theoretical knowledge learned in business life for a half year. 5
5) Gains advanced competencies that develop in line with the expectations of the business world and society and define as the institutional outputs of our university. 5

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO1 CLO2 CLO3 CLO4 CLO5
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 1 % 0
Homework Assignments 1 % 25.00
Midterms 1 % 25.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 6 4 24
Laboratory 0 0 0
Application 6 10 60
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 4 2 8
Presentations / Seminar 2 4 8
Project 5 6 30
Homework Assignments 1 4 4
Total Workload of Teaching & Learning Activities - - 134
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 2 6 12
Midterms 1 6 6
Semester Final Exam 1 8 8
Total Workload of Assesment & Evaluation Activities - - 26
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 160
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 6