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SECTION I: GENERAL INFORMATION ABOUT THE COURSE

Course Code Course Name Year Semester Theoretical Practical Credit ECTS
60213METOZ-CFA0333 Cartoon Workshop I 2 Fall 2 4 4 7
Course Type : Compulsory
Cycle: Bachelor      TQF-HE:6. Master`s Degree      QF-EHEA:First Cycle      EQF-LLL:6. Master`s Degree
Language of Instruction: Turkish
Prerequisities and Co-requisities: N/A
Mode of Delivery: Face to face
Name of Coordinator: Instructor GÖKHAN AYDIN
Dersin Öğretim Eleman(lar)ı: Instructor GÖKHAN AYDIN
Dersin Kategorisi: Programme Specific

SECTION II: INTRODUCTION TO THE COURSE

Course Objectives & Content

Course Objectives: It is aimed that the students who graduate from this course make two-dimensional designs and realize their designs in line with the 12 basic principles of animation.
Course Content: In Cartoon Workshop I course, 12 basic principles of animation will be applied on Adobe After Effects software, two-dimensional animation software. The Compositing logic, Precompose structure, Parametric Animation, Alpha Matte, Track Matte, Puppet Tool, Expression tool features/methods included in Adobe After Effects software will enable the students who take this course to create original projects.

Course Learning Outcomes (CLOs)

Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Knowledge (Described as Theoritical and/or Factual Knowledge.)
  1) Gains the requirements of animation design. Explain the terminology of the basic principles of the animation field.
Skills (Describe as Cognitive and/or Practical Skills.)
  1) Makes methodological studies and applications throughout the idea, design and production processes. It synthesizes its original approach with current approaches and technologies in the field of animation and adopts independent decision-making in its designs.
Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
  1) Experiences all processes of the animation industry. Gains the competence to analyze and manage the problems and conflicts encountered in project production.

Weekly Course Schedule

Week Subject
Materials Sharing *
Related Preparation Further Study
1) Meeting, course content, processing and evaluation criteria of course. What is animation? What are the Types of Animation? History of animation
2) ResolutionsResolutions, Broadcast streaming formats. What to do with Adobe After Effects? Adobe After Effects Interface customization, Panels, Files and Footages. What is Keyframe? Keyframe usage
3) Project settings, Project workflow, Layer and timeline properties, Split layer, Shifting layer content, Trimming layer, Extend layer, Mask and animate
4) Shape layer, Parametric Animation, Precompose, Compositing Logic, Compositing Flow, Track Matte / Alpha Matte
5) Text tool, Text animation, Text presets, Puppet Tool, Whip Tool, Expression Tool
6) Tv layout design, Tv layout animation, Advertisement layout design optimization, Adv animation
7) 12 principles of animation, Squash and stretch
8) Midterm
9) 12 principles of animation, Anticipation and Staging
10) 12 principles of animation, Straight ahead action and pose to pose, Follow through and overlapping action
11) 12 principles of animation, Slow in & slow out, Arcs
12) One-on-one work and feedback with the student.
13) One-on-one work and feedback with the student.
14) One-on-one work and feedback with the student.
15) Finalterm
*These fields provides students with course materials for their pre- and further study before and after the course delivered.

Recommended or Required Reading & Other Learning Resources/Tools

Course Notes / Textbooks: The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, Richard Williams, 2012
Layout and Composition for Animation, Ed Ghertner, 2010
Animation Art: From Pencil to Pixel, the illustrated History of Cartoon, Anime & CGI, Jerry Beck, 2004
Animation from Pencils to Pixels: Classical Techniques for the Digital Animator, Tony White, 2006
Timing for Animation, Harold Whitaker & John Halas, 1981
Art in Motion, Revised Edition: Animation Aesthetics, Maureen Furniss, 1998
The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, Jeffrey A. Orkun & Susan Zwerman, 2010
How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation, Tony White, 2009
Cartoons: One Hundred Years of Cinema Animation, Giannalberto Bendazzi, 1994
Animation: A World History, Giannalberto Bendazzi, 2015
Adobe After Effects Classroom in a Book, Lisa Fridsma & Brie Gyncild, 2020
After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist, Chris Meyer & Trish Meyer, 2007
After Effects for Designers: Graphic and Interactive Design in Motion, Chris Jackson, 2018
Hands-On Motion Graphics with Adobe After Effects CC, David Dodds, 2019
Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Chris Meyer & Trish Meyer, 2010
After Effects: The Power Of Expression, Francois Lefebvre, 2018
References: The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation, Chris Patmore, 2003
Walt Disney Animation Studios The Archive Series Layout & Background, Walt Disney Animation Research Library, 2011
The Art and Inventions of Max Fleischer: American Animation Pioneer, Ray Pointer, 2017
After Effects Expressions, Marcus Geduld, 2009
The Illusion of Life: Disney Animation, Frank Thomas & Ollie Johnston, 1995
Cartooning: Animation with Preston Blair: Learn to animate step by step, Preston Blair, 2019
Animation: The Whole Story, Howard Beckerman, 2003
The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators, Andreas Deja, 2015
How to Animate Advancing Your Animation Beyond The Basics: A Guide To Becoming A Top Animator, Chris Derochie, 2018
After Effects and Cinema 4D Lite: 3D Motion Graphics and Visual Effects Using CINEWARE, Chris Jackson, 2015
Learn Adobe After Effects CC for Visual Effects and Motion Graphics, Joe Dockery & Conrad Chavez, 2019
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation, Kit Laybourne, 1998
Adobe Animate Classroom in a Book, Russel Chun, 2020

SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs)

(The matrix below shows how the course learning outcomes (CLOs) associates with programme learning outcomes (both KPLOs & SPLOs) and, if exist, the level of quantitative contribution to them.)

Relationship Between CLOs & PLOs

(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
CLOs/PLOs KPLO 1 KPLO 2 KPLO 3 KPLO 4 KPLO 5
1 2 3 4 5 6 7 8 1 2 1 2 1 2 3 4 1 2 3 4 5 6 7 8 9 10 11 12
CLO1
CLO2
CLO3

Level of Contribution of the Course to PLOs

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Programme Learning Outcomes Contribution Level (from 1 to 5)
1) Designs visual elements creatively and comprehensibly in Cartoon and Animation. 2
2) Adopts the principle of being original in Cartoon and Animation. 5
3) Synthesizes different disciplines in Cartoon and Animation. 2
4) Applies the theoretical knowledge that he learned by being in business life for a half year. 1
5) Gains advanced competencies developed in line with the expectations of the business world and society and defined as the institutional outcomes of our university. 3

SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE

Teaching & Learning Methods of the Course

(All teaching and learning methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Teaching and Learning Methods defined at the Programme Level
Teaching and Learning Methods Defined for the Course
Lectures
Discussion
Case Study
Problem Solving
Demonstration
Views
Laboratory
Reading
Homework
Project Preparation
Thesis Preparation
Peer Education
Seminar
Technical Visit
Course Conference
Brain Storming
Questions Answers
Individual and Group Work
Role Playing-Animation-Improvisation
Active Participation in Class

Assessment & Evaluation Methods of the Course

(All assessment and evaluation methods used at the university are managed systematically. Upon proposals of the programme units, they are assessed by the relevant academic boards and, if found appropriate, they are included among the university list. Programmes, then, choose the appropriate methods in line with their programme design from this list. Likewise, appropriate methods to be used for the course units can be chosen among those defined for the programme.)
Aassessment and evaluation Methods defined at the Programme Level
Assessment and Evaluation Methods defined for the Course
Midterm
Presentation
Final Exam
Quiz
Report Evaluation
Homework Evaluation
Oral Exam
Thesis Defense
Jury Evaluation
Practice Exam
Evaluation of Implementation Training in the Workplace
Active Participation in Class
Participation in Discussions

Relationship Between CLOs & Teaching-Learning, Assesment-Evaluation Methods of the Course

(The matrix below shows the teaching-learning and assessment-evaluation methods designated for the course unit in relation to the course learning outcomes.)
LEARNING & TEACHING METHODS
COURSE LEARNING OUTCOMES
ASSESMENT & EVALUATION METHODS
CLO1 CLO2 CLO3
-Lectures -Midterm
-Discussion -Presentation
-Case Study -Final Exam
-Problem Solving -Quiz
-Demonstration -Report Evaluation
-Views -Homework Evaluation
-Laboratory -Oral Exam
-Reading -Thesis Defense
-Homework -Jury Evaluation
-Project Preparation -Practice Exam
-Thesis Preparation -Evaluation of Implementation Training in the Workplace
-Peer Education -Active Participation in Class
-Seminar - Participation in Discussions
-Technical Visit
-Course Conference
-Brain Storming
-Questions Answers
-Individual and Group Work
-Role Playing-Animation-Improvisation
-Active Participation in Class

Contribution of Assesment & Evalution Activities to Final Grade of the Course

Measurement and Evaluation Methods # of practice per semester Level of Contribution
Quizzes 1 % 10.00
Homework Assignments 1 % 10.00
Midterms 1 % 30.00
Semester Final Exam 1 % 50.00
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE

WORKLOAD OF TEACHING & LEARNING ACTIVITIES
Teaching & Learning Activities # of Activities per semester Duration (hour) Total Workload
Course 14 2 28
Laboratory 0 0 0
Application 14 4 56
Special Course Internship (Work Placement) 0 0 0
Field Work 0 0 0
Study Hours Out of Class 0 0 0
Presentations / Seminar 0 0 0
Project 0 0 0
Homework Assignments 1 24 24
Total Workload of Teaching & Learning Activities - - 108
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES
Assesment & Evaluation Activities # of Activities per semester Duration (hour) Total Workload
Quizzes 1 12 12
Midterms 1 24 24
Semester Final Exam 1 24 24
Total Workload of Assesment & Evaluation Activities - - 60
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) 168
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) 7