SECTION I: GENERAL INFORMATION ABOUT THE COURSE |
Course Code | Course Name | Year | Semester | Theoretical | Practical | Credit | ECTS |
60213METOZ-CFA0333 | Cartoon Workshop I | 2 | Fall | 2 | 4 | 4 | 7 |
Course Type : | Compulsory |
Cycle: | Bachelor TQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree |
Language of Instruction: | Turkish |
Prerequisities and Co-requisities: | N/A |
Mode of Delivery: | Face to face |
Name of Coordinator: | Instructor GÖKHAN AYDIN |
Dersin Öğretim Eleman(lar)ı: |
Instructor GÖKHAN AYDIN |
Dersin Kategorisi: |
SECTION II: INTRODUCTION TO THE COURSE |
Course Objectives: | It is aimed that the students who graduate from this course make two-dimensional designs and realize their designs in line with the 12 basic principles of animation. |
Course Content: | In Cartoon Workshop I course, 12 basic principles of animation will be applied on Adobe After Effects software, two-dimensional animation software. The Compositing logic, Precompose structure, Parametric Animation, Alpha Matte, Track Matte, Puppet Tool, Expression tool features/methods included in Adobe After Effects software will enable the students who take this course to create original projects. |
Knowledge (Described as Theoritical and/or Factual Knowledge.) | ||
1) Gains the requirements of animation design.
Explain the terminology of the basic principles of the animation field.
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Skills (Describe as Cognitive and/or Practical Skills.) | ||
1) Makes methodological studies and applications throughout the idea, design and production processes.
It synthesizes its original approach with current approaches and technologies in the field of animation and adopts independent decision-making in its designs. |
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Competences (Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.) | ||
1) Experiences all processes of the animation industry.
Gains the competence to analyze and manage the problems and conflicts encountered in project production. |
Week | Subject | ||
Related Preparation | Further Study | ||
1) | Meeting, course content, processing and evaluation criteria of course. What is animation? What are the Types of Animation? History of animation | ||
2) | ResolutionsResolutions, Broadcast streaming formats. What to do with Adobe After Effects? Adobe After Effects Interface customization, Panels, Files and Footages. What is Keyframe? Keyframe usage | ||
3) | Project settings, Project workflow, Layer and timeline properties, Split layer, Shifting layer content, Trimming layer, Extend layer, Mask and animate | ||
4) | Shape layer, Parametric Animation, Precompose, Compositing Logic, Compositing Flow, Track Matte / Alpha Matte | ||
5) | Text tool, Text animation, Text presets, Puppet Tool, Whip Tool, Expression Tool | ||
6) | Tv layout design, Tv layout animation, Advertisement layout design optimization, Adv animation | ||
7) | 12 principles of animation, Squash and stretch | ||
8) | Midterm | ||
9) | 12 principles of animation, Anticipation and Staging | ||
10) | 12 principles of animation, Straight ahead action and pose to pose, Follow through and overlapping action | ||
11) | 12 principles of animation, Slow in & slow out, Arcs | ||
12) | One-on-one work and feedback with the student. | ||
13) | One-on-one work and feedback with the student. | ||
14) | One-on-one work and feedback with the student. | ||
15) | Finalterm |
Course Notes / Textbooks: | The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, Richard Williams, 2012 Layout and Composition for Animation, Ed Ghertner, 2010 Animation Art: From Pencil to Pixel, the illustrated History of Cartoon, Anime & CGI, Jerry Beck, 2004 Animation from Pencils to Pixels: Classical Techniques for the Digital Animator, Tony White, 2006 Timing for Animation, Harold Whitaker & John Halas, 1981 Art in Motion, Revised Edition: Animation Aesthetics, Maureen Furniss, 1998 The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, Jeffrey A. Orkun & Susan Zwerman, 2010 How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation, Tony White, 2009 Cartoons: One Hundred Years of Cinema Animation, Giannalberto Bendazzi, 1994 Animation: A World History, Giannalberto Bendazzi, 2015 Adobe After Effects Classroom in a Book, Lisa Fridsma & Brie Gyncild, 2020 After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist, Chris Meyer & Trish Meyer, 2007 After Effects for Designers: Graphic and Interactive Design in Motion, Chris Jackson, 2018 Hands-On Motion Graphics with Adobe After Effects CC, David Dodds, 2019 Creating Motion Graphics with After Effects: Essential and Advanced Techniques, Chris Meyer & Trish Meyer, 2010 After Effects: The Power Of Expression, Francois Lefebvre, 2018 |
References: | The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation, Chris Patmore, 2003 Walt Disney Animation Studios The Archive Series Layout & Background, Walt Disney Animation Research Library, 2011 The Art and Inventions of Max Fleischer: American Animation Pioneer, Ray Pointer, 2017 After Effects Expressions, Marcus Geduld, 2009 The Illusion of Life: Disney Animation, Frank Thomas & Ollie Johnston, 1995 Cartooning: Animation with Preston Blair: Learn to animate step by step, Preston Blair, 2019 Animation: The Whole Story, Howard Beckerman, 2003 The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators, Andreas Deja, 2015 How to Animate Advancing Your Animation Beyond The Basics: A Guide To Becoming A Top Animator, Chris Derochie, 2018 After Effects and Cinema 4D Lite: 3D Motion Graphics and Visual Effects Using CINEWARE, Chris Jackson, 2015 Learn Adobe After Effects CC for Visual Effects and Motion Graphics, Joe Dockery & Conrad Chavez, 2019 The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation, Kit Laybourne, 1998 Adobe Animate Classroom in a Book, Russel Chun, 2020 |
SECTION III: RELATIONSHIP BETWEEN COURSE UNIT AND COURSE LEARNING OUTCOMES (CLOs) |
CLOs/PLOs | KPLO 1 | KPLO 2 | KPLO 3 | KPLO 4 | KPLO 5 | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 1 | 2 | 1 | 2 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
CLO1 | ||||||||||||||||||||||||||||
CLO2 | ||||||||||||||||||||||||||||
CLO3 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
SECTION IV: TEACHING-LEARNING & ASSESMENT-EVALUATION METHODS OF THE COURSE |
Lectures | |
Discussion | |
Case Study | |
Problem Solving | |
Demonstration | |
Views | |
Laboratory | |
Reading | |
Homework | |
Project Preparation | |
Thesis Preparation | |
Peer Education | |
Seminar | |
Technical Visit | |
Course Conference | |
Brain Storming | |
Questions Answers | |
Individual and Group Work | |
Role Playing-Animation-Improvisation | |
Active Participation in Class |
Midterm | |
Presentation | |
Final Exam | |
Quiz | |
Report Evaluation | |
Homework Evaluation | |
Oral Exam | |
Thesis Defense | |
Jury Evaluation | |
Practice Exam | |
Evaluation of Implementation Training in the Workplace | |
Active Participation in Class | |
Participation in Discussions |
LEARNING & TEACHING METHODS | ASSESMENT & EVALUATION METHODS | ||||||||||||||||||||
CLO1 | CLO2 | CLO3 | |||||||||||||||||||
-Lectures | -Midterm | ||||||||||||||||||||
-Discussion | -Presentation | ||||||||||||||||||||
-Case Study | -Final Exam | ||||||||||||||||||||
-Problem Solving | -Quiz | ||||||||||||||||||||
-Demonstration | -Report Evaluation | ||||||||||||||||||||
-Views | -Homework Evaluation | ||||||||||||||||||||
-Laboratory | -Oral Exam | ||||||||||||||||||||
-Reading | -Thesis Defense | ||||||||||||||||||||
-Homework | -Jury Evaluation | ||||||||||||||||||||
-Project Preparation | -Practice Exam | ||||||||||||||||||||
-Thesis Preparation | -Evaluation of Implementation Training in the Workplace | ||||||||||||||||||||
-Peer Education | -Active Participation in Class | ||||||||||||||||||||
-Seminar | - Participation in Discussions | ||||||||||||||||||||
-Technical Visit | |||||||||||||||||||||
-Course Conference | |||||||||||||||||||||
-Brain Storming | |||||||||||||||||||||
-Questions Answers | |||||||||||||||||||||
-Individual and Group Work | |||||||||||||||||||||
-Role Playing-Animation-Improvisation | |||||||||||||||||||||
-Active Participation in Class |
Measurement and Evaluation Methods | # of practice per semester | Level of Contribution |
Quizzes | 1 | % 10.00 |
Homework Assignments | 1 | % 10.00 |
Midterms | 1 | % 30.00 |
Semester Final Exam | 1 | % 50.00 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
SECTION V: WORKLOAD & ECTS CREDITS ALLOCATED FOR THE COURSE |
WORKLOAD OF TEACHING & LEARNING ACTIVITIES | |||
Teaching & Learning Activities | # of Activities per semester | Duration (hour) | Total Workload |
Course | 14 | 2 | 28 |
Laboratory | 0 | 0 | 0 |
Application | 14 | 4 | 56 |
Special Course Internship (Work Placement) | 0 | 0 | 0 |
Field Work | 0 | 0 | 0 |
Study Hours Out of Class | 0 | 0 | 0 |
Presentations / Seminar | 0 | 0 | 0 |
Project | 0 | 0 | 0 |
Homework Assignments | 1 | 24 | 24 |
Total Workload of Teaching & Learning Activities | - | - | 108 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES | |||
Assesment & Evaluation Activities | # of Activities per semester | Duration (hour) | Total Workload |
Quizzes | 1 | 12 | 12 |
Midterms | 1 | 24 | 24 |
Semester Final Exam | 1 | 24 | 24 |
Total Workload of Assesment & Evaluation Activities | - | - | 60 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) | 168 | ||
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) | 7 |