Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Defines animation narrative and narration, narrative components and analysis.
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2) Evaluates the compliance of animation stories to ethical values.
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Develops a story by researching themes and topics that can be animated stories from different fields.
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2) Designs a story in the field of animation by applying story creation techniques.
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3) Constructs the characters in the story in contrasts and details.
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4) Dramatizes the animation story using the language effectively.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Constructs the draft prepared for the story as a written text.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
Use of stories in animation history. Differences between story, plot and narrative, examples. |
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2) |
Requirements for creating a subject for the animation story. Narrative use in animation, basic narrative types in animated films |
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3) |
Basics of narrative, narrative analysis and components: Vladimir Propp |
PPT
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4) |
Aristotle and the six components of tragedy |
PPT
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5) |
Writing a text to be read, image. Creating meaning in the story: main idea / theme, topic finding and applications |
PPT
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6) |
Creating meaning in the story: time (tenses in narration). Perspective: first singular perspective and applications on animation |
PPT
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7) |
Perspective: second singular perspective, third singular perspective. Applications on perspective |
PPT
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8) |
MİD-TERM EXAM |
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9) |
Creating meaning in the story: space. Applications of creating space in the story. Character types and credibility of the character, creating living characters |
PPT
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10) |
Dimensions of personality, defense mechanisms, personality composition, introducing character, personality development and practices. |
PPT
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11) |
Processing of personality in the story: contrasts, details, dramatic character categories, character names. Creating meaning in the story: plot, plot patterns, side stories. |
PPT
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12) |
Creating meaning in the story: conflict, contradiction; types of conflict. Creating meaning in the story: knot, solution, studies. |
PPT
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13) |
Creating meaning in the story: background / atmosphere, scene, editing techniques in fiction and writing, practices, style |
PPT
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14) |
Evaluation of presentations |
PPT
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Course Notes / Textbooks: |
-Scott, Jeffrey. 2004. How To Write For Animation. New York, United States: Overlook Press.
-Marx, Christy. 2007. Writing for Animation, Comics, and Games. USA: Focal Press.
-Ramsden, Ashley, Hollingsworth, Sue. 2020. Hikaye Anlatma Sanatı. Çev. Ali Bucak. İstanbul: İletişim Yayınları.
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References: |
-Alkan, Selçuk. 2019. Yazma Sanatı ve Yazma Teknikleri. İstanbul: Mevsimler Kitap.
-Bradbury, Ray. Yazın Sanatı ve Yaratıcı Yazarlık. Çev. Deniz Kurt. İstanbul: Altıkırkbeş Basın Yayın.
-Field, Syd. 2006. Senaryo: Senaryo Yazımının Temelleri. Çev. Şerif Erol. İstanbul: Alfa Yayınları
-Vogler, Christopher. 2009. Yazarın Yolculuğu, Senaryo ve Öykü Yazımının Sırları. Çev. Kenan Şahin. İstanbul: Okyanus Yayınları
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Designs visual elements creatively and comprehensibly in Cartoon and Animation. |
4 |
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1.1 Gains the requirements of design and visual communication in animation. |
4 |
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1.2 It produces original and creative films. |
4 |
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1.3 It designs and presents the message to be given in accordance with the target audience. |
5 |
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1.4 It adopts independent decision making while designing. |
4 |
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1.5 Applies the principles of Cartoon and Animation. |
4 |
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1.6 Follows and applies technologies in the field. |
3 |
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1.7 It adopts design principles. |
4 |
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1.8 Understands the equipment that can demonstrate and develop professional knowledge and skills in the animation industry. |
3 |
2) |
Adopts the principle of being original in Cartoon and Animation. |
3 |
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2.1 It respects the copyrights of works by other artists or designers. |
3 |
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2.2 The study reaches the target audience by analyzing the areas it will produce. |
4 |
3) |
Synthesizes different disciplines in Cartoon and Animation. |
4 |
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3.1 Synthesizes social events, history and art |
4 |
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3.2 He/She presents his/her works in workshops, festivals and exhibitions in his/her country or in different countries of the world. |
3 |
4) |
Applies the theoretical knowledge that he learned by being in business life for a half year. |
3 |
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4.1 Experience all processes in business life. |
3 |
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4.2 It takes part in activities related to the field of education in a company operating in its field. |
3 |
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4.3 Compares theoretical knowledge with practice. |
4 |
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4.4 Absorbs the knowledge and experience gained in the field. |
4 |
5) |
Gains advanced competencies developed in line with the expectations of the business world and society and defined as the institutional outcomes of our university. |
5 |
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5.1 Gains the ability to analyze problems, solve problems and manage conflicts. |
5 |
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5.2 It takes duties and responsibilities as a team member in environments that require solving problems, and leads when necessary. |
3 |
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5.3 Has ethical and social responsibility awareness. |
3 |
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5.4 Supporting what they have learned with quantitative and qualitative data; transfers systematically and impressively to the groups outside and outside the field by using written, verbal and visual communication tools. |
5 |
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5.5 Evaluate the norms and standards existing in the works that he takes responsibility from a critical perspective. |
3 |
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5.6 It develops strategic, innovative and entrepreneurial ideas. |
2 |
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5.7 Gains the ability to manage change. |
3 |
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5.8 It shows personal and social development with lifelong learning awareness. |
3 |
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5.9 It follows the developments in advanced technologies and digital transformation. |
3 |
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5.10 It has cultural awareness and transfers it to groups outside and outside the field. |
3 |
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5.11 Has awareness of citizenship competence. |
3 |
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5.12 Gains the competence to communicate in a Foreign Language (English) defined in at least B1 level of the European Language Portfolio. (B2 / B2 + level for the programs whose language of instruction is English) |
3 |
WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
4 |
56 |
Laboratory |
0 |
0 |
0 |
Application |
8 |
5 |
40 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
6 |
2 |
12 |
Presentations / Seminar |
2 |
4 |
8 |
Project |
0 |
0 |
0 |
Homework Assignments |
4 |
3 |
12 |
Total Workload of Teaching & Learning Activities |
- |
- |
128 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
6 |
12 |
Midterms |
1 |
5 |
5 |
Semester Final Exam |
2 |
5 |
10 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
27 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
155 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
6 |