Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) To know personality types and characteristics
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Self-recognition, understanding the concept of personality.
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2) To know the concept of motivation and how to motivate different personality types
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3) To understand the concept of communication and to know how to establish verbal and nonverbal communication
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4) To know the functions of nonverbal communication
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Know the concepts of time management and stress management and apply them to life
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2) To know leadership and management concepts, to be able to lead
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3) Knowing the developmental characteristics of individuals, communicating according to developmental characteristics
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4) To know body language elements and to read body language
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5) Knowing the concept of self-confidence, gaining self-confidence
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Explains the basic, theoretical and practical knowledge related to the field of computer programming. |
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1.1 Knows the basic concepts in the field of information technologies. |
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1.2 Defines the problems that s/he may face in the field of computer programming. |
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1.3 Have the analytical thinking skills required by computer programming. |
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1.4 Defines the fundamentals of programming and algorithm information. |
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1.5 Defines the basics of web design. |
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1.6 Have knowledge about the basic concepts and management of computer networks. |
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2) |
Knows the techniques, tools and information technologies necessary to develop applications related to the field. |
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2.1 Knows the technical and modern tools necessary for applications related to computer programming. |
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2.2 Knows the editors, compilers and platforms used in program development. |
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2.3 Have the necessary program information to edit the visuality of the web page and to develop the web page. |
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2.4 Have knowledge about tools used for database design and management. |
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2.5 Knows game and mobile application development platforms. |
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2.6 Follows technological innovations in software and hardware. |
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3) |
Produces solutions by using the theoretical knowledge learned. |
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3.1 Develops programs using analytical thinking skills by using software languages. |
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3.2 Performs the installation and management of computer networks. |
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3.3 Performs coding using game development platforms. |
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3.4 Gains the ability to analyze and design information systems. |
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3.5 Makes graphic design and animation applications. |
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3.6 Realizes web design, software and programming. |
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3.7 Installs and manages operating systems. |
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3.8 Develops database applications. |
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3.9 Learns visual and object-oriented programming. |
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3.10 Produces solutions to problems encountered in computer programming and develops methods to solve the problems encountered. |
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4) |
Applies the theoretical knowledge learned in business life for a semester. |
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4.1 Experiences all processes in business life. |
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4.2 Takes part in activities related to the field of education in a business operating in the field. |
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4.3 Questions the application with theoretical knowledge. |
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4.4 Compiles the knowledge and experience gained in the field. |
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5) |
Acquires the competencies defined as the institutional outcomes of Beykoz University on the basic level, inline with the expectations of business world and the society. |
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5.1 Acquires competency of analyzing and solving the problems. |
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5.2 Has awareness for ethical and social responsibility. |
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5.3 Takes responsibility as a team member in works and operations of his/her field. |
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5.4 Is aware of written, verbal communication and interaction. |
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5.5 Follows the developments of advanced technology and digital transformation. |
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5.6 Acquires the awareness for lifelong learning. |
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5.7 Has awareness about citizenship competency. |
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5.8 Evaluates the developments of his/her field with the understanding of an entrepreneur. |
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5.9 Acquires communication in a Foreign Language (English) competence defined on the level of at least A2 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B1). |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
2 |
28 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
0 |
0 |
0 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
0 |
0 |
0 |
Homework Assignments |
1 |
10 |
10 |
Total Workload of Teaching & Learning Activities |
- |
- |
38 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
5 |
10 |
Midterms |
1 |
10 |
10 |
Semester Final Exam |
1 |
20 |
20 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
40 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
78 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
3 |