Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
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Knowledge
(Described as Theoritical and/or Factual Knowledge.)
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1) Mastering animation and video design theories and concepts
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Skills
(Describe as Cognitive and/or Practical Skills.)
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1) Students who successfully complete this course will be able to make designs in Adobe Illustrator.
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Competences
(Described as "Ability of the learner to apply knowledge and skills autonomously with responsibility", "Learning to learn"," Communication and social" and "Field specific" competences.)
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1) Students who succesfully complete this course, will be able to use the tools they need for animation and video design.
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Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
PERSPECTIVE AND DRAWING TECHNIQUES
(Introduction to computer-assisted design tools / Creating a canvas and saving options)
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2) |
FUNCTIONALITY, CREATIVITY AND AESTHETICS IN DESIGN (Solving design problems by rules like alignment, proportion, emphasis and movement / Layers and timing in computer softwares)
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3) |
CREATING VISUAL COMPOSITIONS VIA SHORT WRITINGS (Collage Art Example /
Cutting, copying, duplicating and moving in software applications)
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4) |
BALANCE AND CONSTINUATION IN DESIGN PROCESS
(Introduction to editting and keyframes / Adding dimension to collage art works and animating still images)
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5) |
CHROMATICS IN APPLYING IT TO DESIGN (Background and Environment as a design element / Generating patterns by software applications) |
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6) |
LIGHTING, SHADING, VOLUME IN DESIGN PROCESS (Software applications 3 Dimensional space / Camera and lighting utilization)
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7) |
QUIZ |
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8) |
MİD-TERM |
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9) |
TYPOGRAPHY IN DESIGN (Font Design and text options / Text animation)
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10) |
PRINCIPLES OF ANATOMY AND CHARACTER DESIGN (Software applications for character modelling / Character rigging and animation)
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11) |
CONTRAST, FRAME AND TEXTURE IN DESIGN PROCESS (Generating texture in various softwares / Particul animation and computer-generated imagery)
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12) |
GAME DESIGN (Combining different area like video, audio, photography and writing / Synchronization)
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13) |
QUIZ |
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14) |
FINAL |
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(KPLOs and SPLOs are the abbreviations for Key & Sub- Programme Learning Outcomes, respectively. )
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Learn the theoretical, technological and practical knowledge about media and communication |
5 |
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1.1 Photographic design, film and video preparation processes, post production and communication processes, three-dimensional design in the field of theoretical knowledge. |
5 |
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1.2 Learns how to use technological equipment, camera, camera and digital programs at a basic level. |
4 |
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1.3 Knows the theoretical knowledge in the field of visual art, video, cinema, advertising and medi |
4 |
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1.4 Have the knowledge to monitor and evaluate the projects in the field of media and communication. |
1 |
2) |
Develops the knowledge acquired in the field of media and communication through creative designs and processes. |
1 |
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2.1 Uses cameras and cameras. |
1 |
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2.2 Makes photo and video designs and editing. |
4 |
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2.3 Makes two and three dimensional visual designs in computer environment. |
2 |
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2.4 Have the ability to operate in the design and production stages of television broadcasts. |
1 |
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2.5 Have the ability to act in the design and production stages of commercial films. |
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2.6 Have the ability to work in all kinds of news media, writing news, visual design and production stages. |
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3) |
Applies the theoretical knowledge learned in business life for a half year. |
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3.1 Experience all processes in business life. |
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3.2 He/ she is actively involved in projects related to the field of education in a company operating in the field of media and communication |
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3.3 Compares with theoretical knowledge and applications. |
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3.4 Comprehends the knowledge and experience gained in the field of media and communication. |
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4) |
Gaining the competencies defined as the institutional outcomes of our university at the basic level in relation to the field, developing in line with the expectations of the business world and society. |
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4.1 Gain the ability to do basic level work and problem solving. |
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4.2 Be aware of ethical and social responsibility. |
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4.3 Takes responsibility as a team member in the works and transactions related to the area |
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4.4 Be aware of written, oral communication and interaction. . |
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4.5 Follows advanced technologies and developments related to digital transformation. |
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4.6 Gain consciousness of lifelong learning. |
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4.7 He/she is conscious of the universality of social rights, social justice and citizenship competence. |
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4.8 Evaluates the developments in the field with an entrepreneurial understanding.. |
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4.9 Gains the ability to communicate in a Foreign Language (English) defined at least A2 level of European Language Portfolio. (At B1 level for programs with English language). |
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WORKLOAD OF TEACHING & LEARNING ACTIVITIES |
Teaching & Learning Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Course |
14 |
2 |
28 |
Laboratory |
0 |
0 |
0 |
Application |
0 |
0 |
0 |
Special Course Internship (Work Placement) |
0 |
0 |
0 |
Field Work |
0 |
0 |
0 |
Study Hours Out of Class |
14 |
1 |
14 |
Presentations / Seminar |
0 |
0 |
0 |
Project |
4 |
6 |
24 |
Homework Assignments |
1 |
6 |
6 |
Total Workload of Teaching & Learning Activities |
- |
- |
72 |
WORKLOAD OF ASSESMENT & EVALUATION ACTIVITIES |
Assesment & Evaluation Activities |
# of Activities per semester |
Duration (hour) |
Total Workload |
Quizzes |
2 |
3 |
6 |
Midterms |
1 |
5 |
5 |
Semester Final Exam |
1 |
6 |
6 |
Total Workload of Assesment & Evaluation Activities |
- |
- |
17 |
TOTAL WORKLOAD (Teaching & Learning + Assesment & Evaluation Activities) |
89 |
ECTS CREDITS OF THE COURSE (Total Workload/25.5 h) |
3 |