Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Week |
Subject |
Materials Sharing * |
|
Related Preparation |
Further Study |
1) |
To construct the process of creating a game with Unity 3D |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
2) |
Using Unity3D Interface and tools effectively |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
3) |
Performing Physics Materials, Collider (Is Trigger), Tag functions |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
4) |
Using Sync MonoDevelop code display, Navigation and RayCast effectively |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
5) |
Output to Android platform and to manage the processes of converting the codes to android platform |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
6) |
Animation logic, loading to mobile devices and effective use of Touch operation. Applications of the subject. Quiz-1 |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
7) |
Example applications |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
8) |
Midterm |
|
|
9) |
Animation on human model, AddTorque command, AddForceAtPosition command, Particle Input, Time, DeltaTime, OverlapSphere |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
10) |
Efficient use of EventTrigger and Import Package Components. |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
11) |
Image Package adding methods and effective use of Terrain |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
12) |
Audio Source component, Character weapon usage, LightMapping application, Hinge Joint, Fixed Joint, Spring Joint and sample applications for each subject. |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
13) |
Cloth Object, Flag, Unity applications (GameObject-3D Object), Acceleration (acceleration), Line Renderer (Effect), Quiz-2 |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
14) |
Constant: (Fixed), Trail (track) Renderer (Effect), Scroll Rect and Mask Application, UI-Scroll Bar, DestroyPanel_Restore_ScrollRect_Mask Application, PointerEnter_Exit Application |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
|
|
15) |
Final Exam |
|
|
|
Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Knows the technical and modern tools necessary for applications related to computer programming. |
1 |
1) |
Develops programs using analytical thinking skills by using software languages. |
5 |
1) |
Experiences all processes in business life. |
|
1) |
Explains the basic, theoretical and practical knowledge related to the field of computer programming. |
|
1) |
Knows the basic concepts in the field of information technologies. |
2 |
1) |
Acquires competency of analyzing and solving the problems. |
4 |
2) |
Performs the installation and management of computer networks. |
|
2) |
Knows the techniques, tools and information technologies necessary to develop applications related to the field. |
|
2) |
Knows the editors, compilers and platforms used in program development. |
2 |
2) |
Defines the problems that s/he may face in the field of computer programming. |
2 |
2) |
Takes part in activities related to the field of education in a business operating in the field. |
|
2) |
Has awareness for ethical and social responsibility. |
|
3) |
Questions the application with theoretical knowledge. |
5 |
3) |
Takes responsibility as a team member in works and operations of his/her field. |
2 |
3) |
Have the analytical thinking skills required by computer programming. |
2 |
3) |
Performs coding using game development platforms. |
5 |
3) |
Produces solutions by using the theoretical knowledge learned. |
|
3) |
Have the necessary program information to edit the visuality of the web page and to develop the web page. |
|
4) |
Is aware of written, verbal communication and interaction. |
|
4) |
Gains the ability to analyze and design information systems. |
|
4) |
Defines the fundamentals of programming and algorithm information. |
1 |
4) |
Have knowledge about tools used for database design and management. |
|
4) |
Compiles the knowledge and experience gained in the field. |
5 |
4) |
Applies the theoretical knowledge learned in business life for a semester. |
|
5) |
Follows the developments of advanced technology and digital transformation. |
2 |
5) |
Defines the basics of web design. |
|
5) |
Makes graphic design and animation applications. |
|
5) |
Acquires the competencies defined as the institutional outcomes of Beykoz University on the basic level, inline with the expectations of business world and the society. |
|
5) |
Knows game and mobile application development platforms. |
5 |
6) |
Acquires the awareness for lifelong learning. |
|
6) |
Realizes web design, software and programming. |
|
6) |
Follows technological innovations in software and hardware. |
2 |
6) |
Have knowledge about the basic concepts and management of computer networks. |
|
7) |
Installs and manages operating systems. |
|
7) |
Has awareness about citizenship competency. |
|
8) |
Evaluates the developments of his/her field with the understanding of an entrepreneur. |
|
8) |
Develops database applications. |
|
9) |
Acquires communication in a Foreign Language (English) competence defined on the level of at least A2 in European Language Portfolio. (In programs whose medium of instruction is English, on the level of B1). |
|
9) |
Learns visual and object-oriented programming. |
|
10) |
Produces solutions to problems encountered in computer programming and develops methods to solve the problems encountered. |
1 |