Course Learning Outcomes (CLOs) are those describing the knowledge, skills and competencies that students are expected to achieve upon successful completion of the course. In this context, Course Learning Outcomes defined for this course unit are as follows:
Week |
Subject |
Materials Sharing * |
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Related Preparation |
Further Study |
1) |
To construct the process of creating a game with Unity 3D |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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2) |
Using Unity3D Interface and tools effectively |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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3) |
Performing Physics Materials, Collider (Is Trigger), Tag functions |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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4) |
Using Sync MonoDevelop code display, Navigation and RayCast effectively |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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5) |
Output to Android platform and to manage the processes of converting the codes to android platform |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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6) |
Animation logic, loading to mobile devices and effective use of Touch operation. Applications of the subject. Quiz-1 |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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7) |
Example applications |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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8) |
Midterm |
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9) |
Animation on human model, AddTorque command, AddForceAtPosition command, Particle Input, Time, DeltaTime, OverlapSphere |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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10) |
Efficient use of EventTrigger and Import Package Components |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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11) |
Image Package adding methods and effective use of Terrain |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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12) |
Audio Source component, Character weapon usage, LightMapping application, Hinge Joint, Fixed Joint, Spring Joint and sample applications for each subject |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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13) |
Cloth Object, Flag, Unity applications (GameObject-3D Object), Acceleration (acceleration), Line Renderer (Effect), Quiz-2 |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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14) |
Constant: (Fixed), Trail (track) Renderer (Effect), Scroll Rect and Mask Application, UI-Scroll Bar, DestroyPanel_Restore_ScrollRect_Mask Application, PointerEnter_Exit Application |
A. Gökhan Satman, Yeni Başlayanlar İçin Unity 3D, Kodlab, 2014. Reading the related chapter and other resources to be obtained
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15) |
Final Exam |
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Programme Learning Outcomes |
Contribution Level (from 1 to 5) |
1) |
Has the ability to solve the problems using the basic knowledge and skills obtained on the field. |
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2) |
Adopts the total quality philosophy and support the related institutional process. |
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3) |
Has the sufficient quantitative knowledge and skills related to the field. |
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4) |
Uses current information technologies and components in order to solve problems effeciently. |
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5) |
Considers ethics, sanitary and safety precaution related to the profession. |
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6) |
Has the administrative knowledge and skills to set up and manage a business. |
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7) |
Has the ability to solve the problems using the basic knowledge and skills obtained on the field. |
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8) |
Reconizes and uses modern technics needed for related applications, components and information technologies effeciently. |
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9) |
Has the abilities to use simulation programmes related to the field, design programmes, realize professional plans and projects. |
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10) |
Has the abilities to take responsibilities in the team or work on his/her own and communicative competence. |
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11) |
Has the application skills of following hardware and software technologies in industry and service sectors. |
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12) |
Act in accordance with social, scientific, cultural and ethic values on the stages of gathering, implementation and release of the results of data related to computer programming. |
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13) |
Has sufficient consciousness about the global social rights, social justice and cultural values; respect to the cultural diversity. |
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14) |
Executes the health & safety, environmental protection, quality and ongoing process improvement procedures, which are required in the field of computer programming. |
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15) |
Evaluates the knowledge and skills acquired at basic level in the field of computer programming with a critical approach. |
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16) |
Determines the professional and individual learning needs and develop him/her by using lifetime learning opportunities. |
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17) |
Coaching on identifying the learning needs of his/her reports, meeting these needs and improve them. |
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18) |
As a team member, takes responsibility of implementation of computer programming activities and executes the tasks, which are assigned. |
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19) |
Executes the activities toward the personal and professional development of his/her reports. |
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20) |
Takes the responsibility of auditing and observing the activities which are executed by his/her reports. |
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21) |
Manages basic computer programming projects independently. |
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22) |
Follows the literature and developments in field of computer programming. |
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23) |
Takes risk and responsibility on the implementation of technologies and innovation in the field computer programming. |
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24) |
Represents the competence of entrepreneurship individually or as a team member. |
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25) |
Shares the ideas based on the basic knowledge and skills acquired within the field of computer programming through written and oral communication. |
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26) |
Shares the studies, ideas and solution proposals to problems about issues within the field of computer programming with professionals and non-professionals in writing, verbally and visually. |
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27) |
Uses his/her native language at least at a level of European Language Portfolio C1 General Level. |
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28) |
Monitors the developments in the field and communicates with peers by using a foreign language (English) at least at a level of European Language Portfolio A2 General Level. |
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29) |
Uses informatics and communication technologies together with computer software necessary for the field with at least European Computer Usage License Basic (Advanced) Level. |
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30) |
Organizes and implements projects and activities for his/her social environment with a sense of social responsibility. |
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